Derris-Kharlan
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Derris-Kharlan is a major planet that is one of the central plot points of all of the games that make up the Aselia timeline.
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[edit] Tales of Phantasia
Derris-Kharlan, translated as Derris Karran in the localized GBA version, is a area in Tales of Phantasia as the home planet of central antagonist Dhaos. After losing its World Tree in a bloody battle, it began suffering from mana depletion and required a Mana Seed to heal itself. It is because of this, the people sent Dhaos into space to find another planet with a world tree that could bear them a such a seed, and the planet he found was Aselia.
[edit] Residents
[edit] Tales of Phantasia: Narikiri Dungeon
Derris-Kharlan is a area in Tales of Phantasia: Narikiri Dungeon though it is never visited by the player. Instead, it is viewed during a series of flashbacks that give insight into why Dhaos was first sent to Aselia. From these flashbacks, it is possible to tell that the planet is separated into two continents: Palichou Gudora and Palichou Sedamyu.
[edit] Residents
[edit] Tales of Symphonia
Derris-Kharlan is a third world in Tales of Symphonia. It is a giant comet made up mostly of mana and is said to once have been the home of the elves before arriving at the world of humans, where the elves moved, living together with the humans.
[edit] Before the start
No one really knows the specific origins of Derris-Kharlan, but it is said that after Martel died, Mithos and his friends, Kratos and Yuan, made Derris-Kharlan their main base for Cruxis, and separated the world in two: Sylvarant and Tethe'alla. With the help of the Tower of Salvation and the Eternal Sword, it remains invisible to the people in both worlds below due a magical veil and is connected to the worlds via the Tower of Salvation. This means that Derris-Kharlan has spent four thousand years hidden between the two worlds.
[edit] In the game
In this game, Derris-Kharlan forever hangs in the sky high above the two parallel worlds, Sylvarant and Tethe'alla. When Lloyd and the others kill Remiel in order to save Colette, Kratos shows up and tells them that it is too late, and that the angels of Cruxis will now take the Chosen up to Derris-Kharlan as a vessel for Martel. This is the first time Derris-Kharlan is mentioned.
Later, it is explained by Yuan that Derris-Kharlan is Cruxis’ main base, where they are plotting the revival of Martel.
[edit] A little visit
When the party arrives in the Tower of Salvation a second time, they are met by Kratos once again, and are forced to fight him. Regardless of who wins, angels will come and knock Lloyd and the others out before taking them to Derris-Kharlan.
When Lloyd wakes up, he finds himself in a cell along with the other males, the females being held in an adjacent cell. After various escape attempts by Lloyd, Regal uses a powerful mana-based attack to destroy the door. They get out to the girls, and try to exit the tower. However, first they retrieve a mana fragment, something necessary to their journey. By acting like Colette, Raine, and Genis are members of Cruxis, they manage to trick the guard to give them what they need, though not without some unforseen help from Kratos. They then find a way to escape back to the Tower of Salvation.
[edit] Residents
[edit] Locations
[edit] Tales of Symphonia: Dawn of the New World
In the sequel of the game, Derris-Kharlan is not seen, but through a side-quest in the second playround, it is possible to hear a little of its situation; it is now moving from communication line for the reunited world.
It is also revealed in an optional cutscene that the Giant Kharlan Tree was originally from Derris-Kharlan. It had been transplanted onto the combined world when the elves first came to the planet. Ratatosk, being the guardian of the tree, was transplanted as well. The tree remaining on Derris-Kharlan was grown from a branch taken from the original tree.
[edit] Residents
- Kratos Aurion
- Possibly angels
- Summon Spirits (in the past)


