Taliesin, Cliff City of the East (東の断崖都 タリエシン?) - The principal city of the Eastgand region. Its location on seaside cliffs gives it a unique vertical layout.
Aball, Village of Longing (アバル?) - Velvet's home village on Eastgand's eastern border. It is a humble place sustained by hunting and farming.
Hellawes, Tranquil Boreal Capital (静かなる北の都ヘラヴィーサ?) - The seaside principal city of Northgand. The city acts as a major trading hub, sending the resources of the north to the rest of the kingdom.
Beardsley, Snow-covered Hamlet (雪積もる村ビアズレイ?) - A village that sits in the frozen outskirts of Hellawes. Its residents reject the Abbey's rules.
Meirchio, City of Ice and Snow (氷雪の街 メイルシオ?) - A city at the edge of the world sitting under the aurora. It once boasted the northernmost port in the world, but its waters are now chocked by ice floes.
Reneed, Waterside Village (水辺の村 レニード?) - A village founded to expand Westgand and serve as a port of call. Unfortunately, it seems that not everything is going as planned.
Lothringen, Tower of the Exorcists (対魔士の塔 ロウライネ?) - The remains of a tower built by an ancient civilization. It is currently in use as an excorcist training facility.
Port Zekson, Crossroads of Commerce (交易の中心地 ゼクソン港?) - A trading port located in Midgand, the center of the continent. It is both the largest trading port in the kingdom and the gateway to the capital city of Loegres.
Loegres, Jewel of the Empire (栄光ある王都 ローグレス,Eikouaru Outo Rooguresu?, "Glorious Royal Capital Logress") - The capital of the Holy Midgand Empire. Site of the royal castle, the Abbey's headquarters, and a cathedral dedicated to the Empyreans.
Stonebury, Pioneer Settlement (開拓の村 ストーンベリィ?) - A newly founded village on the far side of the Aldina Plains. The settlement's growth is being fueled by logging in the surrounding old-growth woodlands.
Port Cadnix, Mining Base (採掘拠点 カドニクス港?) - A port town in the southwest region of Islegand. It was once a prosperous mining town, but when the mineral supply dried up, the town became a shadow of its former self.
Yseult, City of the Southern Seas (南洋の都 イズルト?) - An island floating in the balmy seas of Southgand. The year-round summer weather has given rise to a distinctive local culture.
Haria, Home of Old Beliefs (古き信仰の村 ハリア?) - A town where its own brand of Empyrean worship once flourished. The Abbey has wrested control of the faith from the local priestesses.
Lionel Island Wharf, The Frontier (辺境地 リオネル島桟橋?) - A small dock in the remote and unpopulated region of Endgand. Minimally outfitted and intended for use only in emergencies.
Katz Korner, Dreamlike Paradise (憧れの楽園 ねこにんの里?) - The Katz homeland. The secret password is "Keep your moist little nose to yourself." Be sure to visit the legendary yet enigmatic Katz Pajamas.
Normin Island, Isle of Terror (キョーフーの島 ノルミン島?) - An island made of sweets drifting lazily on the sea. The normin are taking a lovely vacation here.
Morgana Woods, Crimson Sea of Trees (赤き樹海 モルガナの森?) - A thick forest with colorful leaves abound. The views may be beautiful, but falling temperatures are slowly killing off the vegetation.
Tranquil Woods, Autumn-colored Forest (紅葉に染まる 鎮めの森?) - A forest neighboring Aball that is a habitat for prickleboars. On a cape beyond its far side waits a shrine with a forgotten history.
Titania, Island Prison (監督島 タイタニア?) - A prison run by the Abbey. Its location on a lone island far out to the sea has earned it a reputation as a place of no escape.
Hadlow Hollow, Cavern in the Northern Marsh (北の洞窟ハドロウ沼窟?) - A cave system that lies beyond Beardsley. A river made of an oily substance flows within its depths.
Faldies Ruins, Northern Checkpoint (北の関所 フォルディス遺跡?) - A ruin site that stands between the Figahl Icecaps and Gaiburk Ice Field. The Abbey now uses the ruins as a base to control traffic to the north.
Mount Killaraus, Lifespring Font (大地脈融点 キララウス火山?) - The world's largest volcano. It is highly active and filled with an with an abundance of mineral wealth.
Warg Forest, Emerald Labyrinth (緑の迷宮 ワァーグ樹林?) - A dense woodland that dominates the southeast region of Westgand. For reasons unknown, the Abbey has forbidden anyone to enter.
West Laban Tunnel, Underground Passage (地底間道 西ラバン洞穴?) - A subterranean road that extends beneath the western portion of the Burnack Plateau. The passageway exits near the gates of Vortigern.
East Laban Tunnel, Underground Passage (地底間道 東ラバン洞穴?) - An underground road that extends beneath the eastern portion of Burnack Plateau. The passageway has an entrance near Lothringen.
Vortigern, Sea Gate Fortress (海門要塞 ヴォーティガン,Kaimonyousai Vootigan?) - A royal navy fortress spanning the strait between Northgand and Westgand. Its massive gates control passage through those waters.
Barona Catacombs, City Drainage System (水道機構 王都地下道?) - An underground passage to the royal villa. In actuality, the structure is a massive aqueduct built to supply water to the capital.
Loegres Villa, Abbey Command (聖寮本部 ローグレス離宮?) - An Abbey command center that was formerly the royal villa. Its use was granted to the Abbey as a public symbol of the royal family's trust in Artorius.
Galles Lake Road, Yawning Wetlands (深き湖沼地帯 ガリス湖道?) - Wetlands stretching northeast from Loegres. It abundant supply of fresh water supports the capital's population.
The Empyrean's Throne, A New Temple (新聖殿 聖主の御座?) - A newly constructed temple dedicated to the Empyrean Innominat. The Abbey situated this place of worship at the very center of all the lands.
Innominat, Incarnation in the Sky (天空顕現 八頭竜カノヌシ?) - A temple created by Innominat after he was expelled from the earthpulses. The structure hangs high in the sky above the Empyrean's Throne.
Davahl Forest, Fog-shrouded Mystery (妖霧湧く ダヴァール森林?) - A great plain that covers the eastern Midgand. Over the past few years, sudden movements in the earth have birth mountains and disturbed weather patterns in the area.
Zamahl Grotto, Den of Daemons (業魔の巣 ザマル鍾洞?) - A cavern system whose yawning mouths open onto the southern tip of the Aldina Plains. None who have set of to explore its deepest depths have ever returned.
Yvolg Ruins, Forgotten Edifice (忘れられた遺構 イボルク遺跡?) - Ruins so ancient that not one shred of their history remains in human knowledge. A crest suggests the complex may once have been an Empyrean temple.
Vester Tunnels, Old Mining Site (採掘廃墟 ヴェスター坑道?) - An abandoned mine that connects the Brigid Ravine with Port Cadnix. Strange metallic sounds can sometimes be heard from its labyrinthine depths.
Palamides Temple, Southern Ruins (南方遺跡 聖殿パラミデス?) - A former holy site for followers of Amenoch. Now the southern base of operations for the Abbey.
Baird Marsh, Domain of the Old Kingdom (旧王国の故地 ベイルド沼野?) - A marshland now home only to lingering spirits. The vast ruins speak volumes on the power of the ancient kingdom that once ruled this place.
The Calix, Realm of Testing - A space Melchior isolated though rare artes. In this place, one can perform experiments impossible in the ordinary world.
Perniya Cliffside Path, Along the Silent Shores (静寂なる プルナハ湖畔崖道?) - A wooded lakeside path. It is said that the capital of a kingdom that once covered this land sleeps within the lake's silent depths.
Figahl Icecaps, Land of Dancing White (氷雪舞うフィガル雪原?) - An icy expanse stretching across Northgand. Falling temperatures have made the environment harsher than ever, with heavy snow the source of many dangers.
Gaiburk Ice Field, Edge of Survivability (生存限界域 ガイブルク氷地?) - An expanse at the continent's northernmost edge. The volcanic activity of nearby Mount Killaraus warms the ground just barely enough for humans to survive here.
Fens of Nog, Secluded Waters (水音切々 ノーグ湿原?) - Wetlands criss-crossed by a labyrinth of waterways. As a trove of aquatic flora and fauna, the region is home to many unique species.
Burnack Plateau, The Great Junction (大陸接点 ブルナーク台地?) - A highland that occupies much of the north-central area of Westgand. Shifts in the land are slowly pushing the plateau toward Northgand.
Danann Highway, Lifeblood of Trade (中央幹線 ダーナ街道?) - A vital route that connects all parts of Midgand to its capital. The road serves as the main artery of the kingdom's trade and distribution network.
Aldina Plains, Land of Vitality (躍動する大地 アルディナ草原?) - A great plain that covers the eastern Midgand. Over the past few years, sudden movements in the earth have created mountains and disturbed weather patterns in the area.
Brigid Ravine, Valley of Howling Winds (風鳴く谷 ブリギット渓谷?) - A steep valley made up of complex shelf formations. Even now, wind and rain tirelessly sculpt this fascinating work of nature.
Hexen Isle, An Island Wiped from Existence (存在を消された島 カースランド島?) - An island whose existence is known to only a select few among the Abbey's ranks. The secluded area serves as a testing ground for formulae that utilize dragons.
Maclir Beach, Thundering Southern Seas (南国の潮騒 マクリル浜?) - A beautiful stretch of beach surrounded by coral reefs and shoals. Famous as a pengyon breeding ground.
Manann Reef, Wondrous Rock Formations (奇岩覆う磯場 マーナン海礁?) - A section of shore that extends far into Southgand. Water, rock, and colorful coral blend together here to create fantastic landscapes.
Class 4 Administrative Zones
Class 4 Administrative Zone, Aberrant Quarter - A dangerous region quarantined by the Abbey. Those who dare to enter are warned to beware of slime and sludge.
Class 4 Administrative Zone - Beast Quarter - A dangerous region quarantined by the Abbey. Terrible howling can be heard from nearby.
Class 4 Administrative Zone, Crustacean Quarter - A dangerous region quarantined by the Abbey. Countless insect-like daemons are thought to inhabit the area.
Class 4 Administrative Zone, Winged Quarter - A dangerous region quarantined by the Abbey. Flying daemons control the skies above.
Class 4 Administrative Zone, Apodous Quarter - A dangerous region quarantined by the Abbey. Strange daemons rule the area, which is commonly called "Serpent Isle".
Class 4 Administrative Zone, Demihuman Quarter - A dangerous region quarantined by the Abbey. This territory is claimed by daemons whose abilities blend those of humans and beasts.
Class 4 Administrative Zone, Undead Quarter - A dangerous region quarantined by the Abbey. It is a cursed island where the dead are interred and doomed to wander.
Class 4 Administrative Zone, Fiend Quarter - A dangerous region quarantined by the Abbey. One visitor came home delirious, talking about how he "didn't want to see any backs".
Class 4 Administrative Zone, Armored Quarter - A dangerous region quarantined by the Abbey. On this island, armor-clad daemons battle endlessly.
Class 4 Administrative Zone, Elite Quarter - A dangerous region quarantined by the Abbey. It is the fearsome lair of the most powerful boss daemons of every type.