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Heldalf
Information
Appearance Tales of Zestiria
Hometown Rolance
Race Human (formerly)
Hellion (currently)
Occupation •General of Rolance (formerly)
Lord of Calamity (currently)
Weapon •Sword (formerly)
•Claws (currently)
Japanese Voice Actor Takayuki Sugou
English Voice Actor Patrick Seitz
Character Designer Miyuki Kobayashi

Heldalf (ヘルダルフ Herudarufu?) is the Lord of Calamity in Tales of Zestiria who serves as the primary antagonist and final boss of the game. Formerly a human named Georg Heldalf (ゲオルグ・ヘルダルフ Georugu Herudarufu?), he is now the most powerful hellion and only seeks to create more malevolence and hellions by initiating a war between Hyland and Rolance.

History[]

Heldalf (ToAsteria)

Artwork for Tales of Asteria.

When Heldalf was human, he was a highly respected general in the Rolance army by the name of Georg Heldalf.

Due to its geographical position, Heldalf had his troops forcefully occupy the village of Camlann, which had been built by the Shepherd of the time, Shepherd Michael, to safeguard the leader of the Five Lords, Maotelus. Despite claiming that Rolance was protecting the village from Hyland, his presence was ill-received by the villagers, as his troops were only creating friction between Camlann and Hyland, and the general went so far as to station some of his men at Artorius' Throne, angering Maotelus whom resided there.

When soldiers from Hyland attacked the village, Heldalf took his troops and retreated, not wishing to lose any of his own men. Camlann fell as a result, and Maotelus became a hellion due to the high malevolence that formed in the area. In an act of vengeance, Michael sacrificed his own nephew to the hellionized Maotelus, inflicting a curse of eternal solitude on Heldalf, the man who cost him everything.

After Camlann, Heldalf's life fell apart. People began deserting him, and the Emperor, whom he had received favor from, dismissed him from the military. He became the subject of scorn, and so removed himself from everyone but his family. Soon after, his household became plagued with mysterious deaths, leaving none alive but Heldalf himself. Filled with despair, he attempted to take his own life numerous times, however the curse prevented his death, trapping him in a world of solitude. Eventually Heldalf cast himself to hellions, hoping for death once more, but still unable to receive it. It was then that Heldalf gave himself over to his despair and fully hellionized, becoming the Lord of Calamity.[1] He then decided to end all sorrow by killing all humans and seraphim in the world.

On his journey he met the seraph, Symonne, who came to serve under him.

During the climax, Heldalf stations himself within Artorius' Throne. There, he absorbs Zenrus, Sorey's and Mikleo's foster father, into his hand as a means to break the Shepherd. Sorey overcomes the trial, and puts an end to Zenrus' suffering. Heldalf then performs the armatus with Maotelus and becomes a powerful, dragon-like hellion. During the fight, Sorey uses all of his seraphim companions as Siegfried's bullets to sever Heldalf's link with Maotelus. Sorey breaks the platform, separating himself from Rose, allowing the Shepherd and Lord of Calamity to battle alone. During the fight, Sorey and Heldalf both perform Lion's Howl, but Sorey performs a second one from his right hand, and sends Heldalf careening into the stone throne behind him.

Heldalf, having returned to his human form, watches as Sorey slowly walks up to him, warning the boy that though he avenged his comrades, a new Lord of Calamity will be born. To release Heldalf and Maotelus from the curse, Sorey kills the Lord of Calamity. In the end, Heldalf continues to despise the boy's resistance, and, upon his death, Sorey's seraphim comrades are released.

Appearance and Personality[]

Heldalf's hellion form resembles an anthropomorphic lion with a brown mane streaked with a darker shade, dark skin, purple claws, and a chain-like tail that ends in a dark purple mist. His ominous black coat hangs to the floor, and the fabric about his shoulders end in petal-like shapes trimmed with white. The coat opens over his chest, revealing an otherworldly purple mist at his core. A belt resembling a spine wraps horizontally around his back. His pants are dark black, and his boots, which resemble metallic cat claws, extend upwards over his knees.

Corrupted by the malevolence, he only seeks destruction and the expansion of malevolence in the hearts of humans and seraphim. Seeing malevolence as a natural thing, he means to tempt Sorey into becoming a hellion. Within his heart, Heldalf desires to be free from the curse of solitude placed upon him by Michael.

Fighting Style[]

Heldalf Cut-in (ToZ)

Cut-in image for Tales of Zestiria.

Heldalf fights open-handed, and can use elemental attacks. He can use Karmic Stance as a counter attack to send his opponents flying. Heldalf possesses the arte Lion's Howl from his time as Georg, which is a secret technique belonging to the Platinum Knights, of which Georg was once captain, and can even use the mystic arte version called True Lion's Howl.

Armatized with Maotelus, Heldalf stays permanently on the side of the arena, unable to move around due to the sizes of himself and the platform. Heldalf uses his hands to slap the enemy away, or squish them against the ground. His able to use an altered version of Indignation, which is a charged arte that draws an elaborate crest in the air, unleashing a maelstrom of lightning that guarantees the party's defeat. However, if the party manages to deal enough damage while he is charging, Heldalf is stunned and open for Sorey to use a mystic arte that allows the current seraph he is currently armatized with to enter Siegfried and fire into Heldalf.

Other Appearances[]

Tales of Zestiria the X[]

Georg Heldalf (ToZtX)

General Georg Heldalf in Tales of Zestiria the X.

In Tales of Zestiria the X, Heldalf's role in starting the Age of Chaos is slightly different. General Heldalf had earned the trust of Shepherd Michael, who went so far as to bring him to Artorius' Throne to meet Maotelus, and was entrusted with keeping Camlann safe. Heldalf, however, had been deceiving Michael, and instead used Camlann as bait for the Hyland soldiers, effectively ambushing them and turning the village into a war zone. Michael pleaded with him to aid in rescuing the survivors, but Heldalf refused, condemning Camlann to its destruction.

By the end of the anime, Sorey follows Heldalf to the Northern Lands where the hellion had begun to amass a terrible amount of malevolence, enough to destroy the world. He makes his base within Mount Killaraus in order to utilize its earth pulse, and is met by Maotelus, who does battle with him. After trapping the seraph, Heldalf combats the Shepherd's team. During the battle, Sorey realizes that Heldalf's humanity is still intact deep down, as the reason he came to the Northern Lands was, in fact, to die alone, far away from others. The curse consumes Heldalf's mind, and he and the Shepherd do battle once more. Resolving to save Heldalf, who unconsciously continued to battle the malevolence inside of himself, and in order to save the world, Sorey opens a passage into the earth pulse and seals himself within it alongside the Lord of Calamity, where he hopes to one day purify his enemy.

An unknown amount of time later, Sorey successfully purifies Heldalf and the two are freed from the earth pulse. Heldalf then begins a new life in a faraway town.

Tales of Asteria[]

The Crystal That Sleeps in Avalon[]

Heldalf is the main antagonist in "The Crystal That Sleeps in Avalon" chapter of Tales of Asteria. He uses the Saphia to cloak the world in miasma. However, he is plan is intervened by Ruca Milda.

Tales of the Rays: Last Cradle[]

Heldalf makes his first fully playable appearance in Tales of the Rays. He can be unlocked by completing stage 15 of the 13th chapter of Arc 4, or by obtaining one of his mirrage artes or master artes.

Trivia[]

  • A running gag throughout the English-language version of Tales of Zestiria is for certain seraphim, mainly Edna, to refer to Heldalf as "Kittybeard".

Notes and References[]

  1. World Guidance Translations Memories from the Green Iris Gems


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