Grade is a feature in the Tales series. It is most associated with the Grade Shop, where bonuses that enhance the next playthrough can be bought. Grade is most often awarded for performing well in battle and can be taken away for performing poorly, although Tales of Xillia and its sequel award Grade for earning titles.
Tales of Phantasia
Tales of Destiny 2
Grade, as well as the Grade Shop, was first introduced in Tales of Destiny 2. On the "Easy" difficulty, which must be unlocked through the Grade Shop, the player is unable to earn Grade; however, each successive difficulty presents the opportunity to earn more. The "Normal" difficulty has a maximum of 4.00 Grade per battle; the "Second" difficulty increases the maximum amount to 6.00. It is also possible to lose Grade for performing poorly, though only a maximum of 2.00 per battle. In boss battles, this changes: the maximum Grade on the "Normal" difficulty is 40.00, while the minimum is -10.00.
Tales of Symphonia
In Tales of Symphonia, Grade functions similarly to how it does in Tales of Destiny 2. Grade can be awarded or deducted after battle depending on performance during battle, and there is a Grade Shop available upon beating the game and starting a new game from a cleared save file. In addition, there are special vendors throughout the game that allow the player to buy customization materials and "EX Gems" using Grade. These vendors also allow the player to check how much Grade the player has earned before beating the game. Completing the game provides a bonus of 1,000 Grade.
Tales of Graces
Tales of Xillia
Tales of Xillia 2