Iron Stance

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This article is about the recurring gameplay mechanic. For the arte localized by the same name, see Iron Stance (arte).

Iron Stance (鋼体 Koutai?), also known as Penetrate (ペネトレイト Penetoreito?), is a recurring feature in the Tales series.


Iron Stance refers to a character's ability to prevent being staggered. Characters under this effect cannot be stopped by simply attacking them. The only recourse to Iron Stance is to inflict enough hits to break it, though for enemies, their Iron Stance is often reset at the end of combos. Explicit Iron Stance effects are often rare for playable characters, though there are skills that prevent stagger under certain conditions.

In some games, such as Tales of Destiny (PS2) and Tales of Hearts, Iron Stance has explicit values that indicate exactly how many attacks it takes to stagger an enemy. In others, such as Tales of Xillia and Tales of Xillia 2, attacks blocked by Iron Stance are shown to hit a blue barrier, which slowly turns red as it becomes closer to breaking. Some artes are also able to give Iron Stance. Leon Magnus's Demon Lance Zero provides him with +5 Penetrate, while, when Asbel Lhant draws his sword for a Style Shift, he also gains Iron Stance.

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