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Mana

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Mana is a power source often found in the Tales series, often used in magical actions or when referring to health, or life force. It is an important theme in both Tales of Phantasia and Tales of Symphonia.

[edit] Tales of Symphonia

In Tales of Symphonia, mana supports all life (crops wilt and droughts come when the world is declining). The entwined worlds of Sylvarant and Tethe'alla work like an hour glass: mana flows to the flourishing world and out of the declining world, but when the Chosen has ended his or her Journey of Regeneration, the hourglass is turned over, causing mana to flow into the declining world.

During the game, it is discovered that mana plays a role in containing/protecting the Great Seed. Mana links, the mana flowing between Summon Spirits of opposing elements, forms a sort of cage around the Great Seed, keeping it between the two worlds. The Summon Spirits of the declining world, who are active, give their mana to the Summon Spirits of the deciling world, who slumber. However, when Sheena has a pact with both Undine and Volt at the same time, neither is asleep, and the mana link is broken. The continued breaking of these links is what causes the Giant Kharlan Tree to germinate in a mutated form, wreaking havoc on the land. The protagonists use Rodyle's Mana Cannon to blast it with mana from the opposing Summon Spirits, neutralizing the imbalance.

Mana did not originally exist in the world in Tales of Symphonia. When the comet Derris-Kharlan first came to the world, and the elves transplanted the Giant Kharlan Tree, mana became part of the world, creating life.

[edit] Tales of Vesperia

In Tales of Vesperia Rita Mordio comes up with a theory that they can condense aer into mana, which she describes as a substance closer to matter than aer. To do this, they try to reawake four Entelexeia as spirits.