|Game||Tales of Graces|
|Weight||99 lbs / 45 kg|
|Height||5'1" / 155 cm|
|Japanese Voice Actor||Kana Ueda|
Nothing about Pascal's certain role in the story or her past has been revealed. However, she is shocked when she meets and touches Sophie on her shoulders, eager to do it again. She states that it is because she has never met someone like Sophie, earning confusion from Asbel's side. This causes Sophie to attack her. During the party's pursuit of Richard, they stop in Zahvert, the capital of Fendel. Here, Pascal reveals that she is actually an Amarcian, which is an ancient, intellectual race that left ruins all over the world. The experiment conducted in Fendel's valkines cryas are based on her research, which she left unfinished because it was not perfect.
Soon it is found her sister, Fourier, had taken her incomplete research about the valkines cryas and used it herself. They go off to find her in her laboratory where Pascal revels to her sister what is wrong with the research, and why she abandoned it. In Fourier's anger, she yells at her younger sister for always being better and mimicking her
Appearance and Personality
Pascal is a clear-headed and brilliant genius technician that Asbel encounters during his journey. She is friendly and cheerful, always being curious and not worrying much about things. She usually tries to raise the spirits of others, making her the mood maker of the group. She has problems reading the atmosphere in situations and just speaks out what comes to mind, sometimes making others surprised at her actions. Being a person who puts a lot of effort in her research ever since she was a child, she can lose sight of what is happening around her when she is absorbed in her work.
Family wise, the only member of her family that is seen in game is her older sister, Fourier. She has high regard for Fourier and thinks she is amazing and smart, claiming her to be her idol. However, they tend to have sisterly disputes, such as a in-game cutscene where Pascal disabled a glue firing trap in her room meant for Fourier or during the main story's ending where Fourier comically chases Pascal around by the valkines of Fendel to get her to take a bath, not having taken one for a week because of her work.
While Pascal focuses on offensive magic, she fights using a modified staff that can shoot projectiles much like a rifle, allowing her to keep her distance from enemies to cast spells without risking interruption. However, this may be counterproductive, since her spellcasting style is similar to the glyph circles that Annie Barrs from Tales of Rebirth is known for, in which she draws a circle on the ground where she stands, allowing the spell effect to be centered within that area. Similar to Annie, most of Pascal's spells are designed to affect targets within a circular range adjacent to her position, with most spell effects centered directly on herself. A few exceptions to this case are Blood Flamme and Dream Fandom, both of which can be cast from a distance to affect enemies anywhere on the battlefield. While her Burst Style leaves her open to attack, Pascal has a useful unique skill called "Iron Guard" that occasionally activates and prevents enemies from breaking her chanting pose. In addition, she can call forth three summon spirits to attack enemies, either by using one of three glyph burst artes or one of her first three mystic artes.
Hubert Oswell - As their personalities are completely opposite, Hubert mostly views Pascal as a nuisance, though Pascal does not mind his attitude towards her, continuing to act as she always does in front of him. In Zavhert, Hubert shows a great distrust against Pascal because she kept her race a secret from the party. Pascal counters this by claiming the party never asked her, so she never felt the need to say anything. However, when Pascal saves Hubert from being attacked by a monster, he finally opens up to her.
- Pascal's name is a reference to Blaise Pascal, a French mathematician, physicist, and philosopher of the seventeenth century.