Surviving Hollin (ToD PS2)

Surviving Hollin as it appears in the PlayStation 2 remake of Tales of Destiny.

Surviving Hollin (サバイヴィング・ホリン?) is one of the three universal Blast Calibers exclusive to the PlayStation 2 and Director's Cut versions of Tales of Destiny.

Arte Description and History

When executed, the screen becomes occupied by a gaping void of dark energy that splits in the center, allowing a fluorescent purple beam to materialize and strike the earth. This final part is accompanied by a barrage of red and white energy that repeatedly damages the target.

In order to perform Surviving Hollin, the player must be on his or her second playthrough or later. However, it is possible to execute the move on the first playthrough if a "Clear Game" save file is present on the memory card. In addition, the "Blast Gauge" must be filled to Level 2 or above, and a combo of at least 100 hits must be performed prior to activating through pressing the "Attack" and "Artes" buttons.

All playable characters have access to the move. Kronos is also capable of performing Surviving Hollin if Barbatos Goetia has been defeated in the Arcana Ruins prior. Kronos will execute the move as a counter to Recover, or Shouourekka in the Director's Cut version. For playable characters, Raintive Orion must be executed in order for Surviving Hollin to be triggered, and both Raintive Orion and Surviving Hollin must be executed in order for Celestial Earth to be triggered.


Mothership Titles


  1. This attack cannot be accessed by the original Lilith Aileron because she lacks a second level of the "Blast Gauge" to fulfill the requirements to use this arte. A "Narikiri Lilith" (なりきりリリス?) accessory must be equipped to another character with access to the second or third level of the "Blast Gauge" to allow the acting Lilith to use this attack instead.