Sylph
From Aselia, the Tales wiki
Sylph (シルフ Shirufu?) is the Summon Spirit of Wind, also representing one of the four cardinal elements of the Tales games. Sylph has appeared in several games of the series as a character or cameo, and is able to be summoned through the Sylph arte. Sylph is opposed by Gnome, the Summon Spirit of Earth. In Tales of Rebirth, Sylph is instead replaced by Wontiga, the Sacred Beast of Wind.
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[edit] Appearances
Sylph is the Summon Spirit of Wind. In some cases, Sylph is a collection of faeries, as in Phantasia and Symphonia, or as a sprite of either gender, as in Eternia (for male) and Vesperia (female).
[edit] Tales of Phantasia
Sylph appears as small sprites inhabiting the Lone Valley. Collectively Sylph, they are one of the first four Spirits that the party must face before they can meet Maxwell, the Spirit of Matter. Miasma, the wind of Daemonium, drives many Sylph crazy, resulting in the need for the party to battle them as they climb their peak. Once the Miasma is dispersed, Sylph appears before the party and directs them to Martel.
Sylph requires the Opal Ring to forge a pact, granting Klarth F. Lester with the power to summon them in battle.
[edit] Tales of Destiny
Sylph can be summoned through the consumable item "Sylph," which is described as an ancient weapon capable of calling forth the wind spirit. Sylph appears as a harpy-like creature.
[edit] Tales of Eternia
Appearing as a male wind sprite, Sylph represents one of the Greater Craymels and one of the Primary Craymels of Inferia. The Wind Craymel governs the use of all wind element spells. Sylph makes his home in Sylph Cavern, south of Barole. He has a rather playful personality, very lax about things, though he agrees to join after Ras humbles himself. Sylph teaches the party the Aerialboard Craymel Artes, which allows the party to traverse over land and sea as long as Wind Craymels are around. He has a bit of an animosity with Gnome, being opposite elements.
Sylph himself can be summoned through the arte "Sylph".
[edit] Tales of Destiny 2
Sylph is a cameo appearance in the Hi Ougi arte Sylphis Tear (シルフィスティア Shirufisutia?).
[edit] Tales of Symphonia
Sylph, the Heavenly Messengers, are actually three separate beings, collectively Sylph, and are one of the Sylvaranti Summon Spirits. Sephie, the apparent leader, carries an over-sized sword, while Yutis uses a bow, and Fairess defends with an over sized shield. Sephie is the main physical attacker while Yutis provides support at a long range and Fairess casts spells. Residing in the Balacruf Mausoleum, they are the Summon Spirit of Wind. They are able summoned through Summon: Wind (降霊召符・風 Koureishoufu: Kaze?), which will display Sylph's name at the top.
[edit] Tales of the Abyss
Sylph is mentioned in one of the texts of the library in Daath, with his name used to represent the fifth day of the week, Sylphday, as well as the second and eleventh months, Sylph Decan and Sylph Redecan. The spear "Sylph" names him as the aggregate sentience of the Third Fonon, the Fonon of Wind.
[edit] Tales of Vesperia
Disgusted by humanity, the Entelexeia Khroma fights the party in the depths of Relewiese Hollow. After her defeat and death, the party uses her apatheia and turns her into a Spirit through the process of spirit conversion. Once the party leaves, the Spirit reappears, and Estelle names her Sylph, meaning the Binder of Winds. She helps Ba'ul carry the party to safety. Sylph translates for Gnome, who is unable to speak normally.
In the PS3 port, Sylph makes an appearance in Estelle's mystic arte Ultimate Elements. Sylph follow Gnome by entrapping all of her enemies in a cyclone.
[edit] Tales of Phantasia: Narikiri Dungeon
Sylph are the Spirit of Wind and are one of the twelve Spirits which must be fought during the Ordeal of Spirits. They appear on the final level of the Valley of Wind in AC.4203 and are the boss of that dungeon. They teach Mel and Dio the heart of wind: free mind (じゆうなこころ jiyuu na kokoro?).[1]
[edit] Tales of the World: Summoner's Lineage
Fulein F. Lester can summon Sylph as a unit.
[edit] Tales of Symphonia: Dawn of the New World
Though Sylph doesn't appear in the game, their home in the Balacruf Mausoleum is where the Centurion of Wind's, Ventus's, core is found. In reference to their position as the Summon Spirit of Wind, their name is attached to monster grimoires which teach wind elemental artes: Sylph's Circle, which teaches Healing Circle and Sylph's Mischief, which teaches Turbulence.[2]
[edit] References
- ↑ Tales of Phantasia: Narikiri Dungeon Enemy list Change-V's Anime and Game collection (2004-10-07) Retrieved on 2009-06-14.
- ↑ Trying to compile a list of spell books and message manuscripts. by PegasusLover123 GameFAQs (2009-12-01) Retrieved on 2009-06-14.
