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Tales of Phantasia

From Aselia, the Tales wiki

Tales of Phantasia
テイルズ オブ ファンタジア
(Teiruzu obu Fantajia)
Information
Japan ReleaseDecember 15, 1995 (SNES)
December 23, 1998 (PS)
August 1, 2003 (GBA)
September 7, 2006 (PSP)
North American ReleaseMarch 6, 2006 (GBA)
PAL ReleaseMarch 31, 2006 (GBA)
Game SystemSuper Nintendo
PlayStation
Game Boy Advance
PlayStation Portable
Battle SystemLinear Motion Battle System
ModesSingle player
Theme Song(s)Yume wa Owaranai by Yoshida Yukari (opening; SNES, GBA)
Yume wa Owaranai by YO-MI (opening; PS, PSP)
Hoshi wo Sora ni by Yoshida Yukari (ending; PS, PSP)
RatingsCero: B
ESRB: T

Tales of Phantasia is the first installment of the Tales series, and was released by Namco in 1995 for the Super Famicom. It featured the Linear Motion Battle System at its most basic. Released at the end of 1995, Tales of Phantasia is considered one of the crowning achievements for its time. It had graphics that pushed the SFC to its limits, an addictive and original, never-before-seen battle system (the Linear Motion Battle System) and the addition of actual voices and voice actors. It was also the first and only SFC game to feature an entirely original, vocalized theme song featured directly in the game.

Tales of Phantasia originally was only available in the US through the fan translation of the Super Famicom version done by DeJap. However, the PlayStation version has been translated into English by Absolute Zero, and another translation patch has been created by Phantasian Productions. The Game Boy Advance version has been translated and released commercially for North America and Europe in 2006, though many fans consider it to be an inferior version and the translation to be poor.

In the game, the protagonist is Cress Albane, along with his comrades: Chester Burklight, Mint Adenade, Claus F. Lester, Arche Klein, and later in the PlayStation remake, Suzu Fujibayashi. They fight against Dhaos, an evil sorcerer, while traveling through time to save their world.

Contents

[edit] Gameplay

The formation screen allows players to change battle positioning

Tales of Phantasia features the Linear Motion Battle System at its most basic. Later in the Tales of-series’ history, this battle system will be reused with new features.

Battles are fought on a single two-dimensional plane with enemies that act in real time. Standard RPG features such as HP (hit points) and TP (tech points, used for skills and magic) are implemented. Commands must be input either using button presses or selecting options via a menu. Heading to either the far left or the far right of the screen will cause an Escape Gauge to appear which must fill up completely in order to escape. Targeting enemies is automatically assigned beforehand, but can be changed manually. Certain skills and spells only work at either short or long range. Time stops when many of the high-level spells are cast or Summon Spirits are called.

In the original game, it was only possible to control the main character. However, in later remakes, the feature of changing the control character became available.

[edit] Plot

[edit] Characters

Cress Albane (クレス・アルベイン Curesu Arubein?, ”Cless Alvein”)
A young swordsman from the village of Toltus who sets out on a revenge-fuelled journey after losing his family in a bloody massacre.

Mint Adenade (ミント・アドネード Mintt Adoneedo?, ”Mint Adnade”)
A calm and collected cleric who was taken prisoner by evil knights just before the Demon King Dhaos is released. Cress frees her though, and she joins him on his quest for revenge.

Chester Burklight (チェスター・バークライト Chesutaa Baakuraito?)
Cress Albane's childhood friend who loses his little sister when their village is destroyed. Bow in hand, he swears to get revenge by defeating the Demon King Dhaos.

Claus F. Lester (クラース・F・レスター Kuraasu F. Resutaa?, ”Klarth F. Lester”)
A scholar from the village of Euclid who helps Cress out by summoning spirits. His goal is to one day master the art of magic, but he will never succeed unless Dhaos is defeated first.

Arche Klein (アーチェ・クライン Aache Kurain?)
A cheerful half-elf witch with powerful magic who can feel the world's energy slowly draining away.

Suzu Fujibayashi (藤林すず Fujibayashi Suzu?, ”Fujibayashi Suzu”)
A young ninja who searches desperately for her parents, only to find them under the ruthless control of Dhaos. Only she can defeat them, but she cannot do it without Cress' help.

Dhaos (ダオス Daosu?)
The "Demon King" who wishes to eradicate all human life. Although sealed away by four warriors in the past, he is set free at the beginning of the story.

[edit] Story

Dhaos being sealed.

Tales of Phantasia begins by showing a heroic battle between four unknown warriors against an evil sorcerer, Dhaos, the outcome of which changed the fate of the world. The warriors were victorious, but Dhaos escaped through time. However, four different heroes are awaiting him: they seal the weakened Dhaos away by using the power of two pendants, thus returning peace to the world.

In the town of Toltus ten years after Dhaos had been sealed away, a young swordsman named Cress Albane and his best friend Chester Burklight live. The town is destroyed by a dark knight named Mars and his soldiers while Cress and Chester are out hunting in the forest. Every villager is killed in the attack, including Chester’s sister and both of Cress’s parents. While Chester mourns, Cress vows for revenge. He decides he will head to the town of Euclid, as his mother asked of him before she passed away. The two friends decide they will meet up later in Euclid.

Upon his arrival in Euclid, Cress is soon betrayed by his uncle and is thrown in jail, captured by Mars. The heirloom pendant entrusted to Cress by his father Miguel is taken away from him, but Cress does not know of its significance in holding Dhaos sealed, nor that his father was one of the four who sealed him away.

Cress meets Mint Adnade in the jail, and she joins and helps him escape. Soon afterwards, the duo meets Chester again at Trinicus D. Morrison's house, another of the four warriors. Trinicus informs the party that he knew Cress’s parents and Mint’s mother quite well, and they once joined together to seal away a great evil. He is horrified to hear that Cress’s pendant has been stolen, and immediately runs off towards a nearby mausoleum. Cress, Mint, and Chester deduce that Mars must be there, and so follow Trinicus without his knowledge and against his will. Unfortunately, Mars manages to release Dhaos using the pendants before Trinicus and the party can stop him. With no hope of dealing with the all-powerful Dhaos for now, Trinicus attempts to send Cress, Mint, and Chester back a century into the past, so that they will learn about Dhaos and procure a means to preemptively defeat him. After killing Mars, Dhaos attacks the party with a magic spell that Chester dives in front of. So it is that Chester and Trinicus are left behind to suffer Dhaos’s wrath, with only a broken bow and a diary respectively all that Mint and Cress have to remember them by.

Mint on the world map near Alvanista

In the past, Dhaos is still causing chaos, preparing for an imminent war against the two largest human countries — Alvanista and Midgards. These events happened ninety-four years before he was sealed. In this time period, Dhaos’s evil pervades most of the world, and he even controls the prince of Alvanista’s royal family. The party learns that the only way to defeat Dhaos is by using magic, but neither Cress nor Mint can practice the magical arts - only elves and half-elves can use the powerful spells. However, they soon meet Claus F. Lester, a summoner, and Arche Klein, a half-elf witch, who join them in their quest. Claus is a researcher of summoning, the act of evoking a magical or elemental spirit, and is thus one of the only humans who can indirectly use magic by forming a pact with the spirits via special rings and then summon them to attack in battle. He suggests that the spirit Luna may be useful to them, and so the party travels across the world to the deserts of Freyland, the depths of the ancient dwarven caverns of the Morlia Gallery, and to mountains above and caves below in search of rings and spirits to help them fight Dhaos.

Eventually, the party reaches Midgards and succeeds in helping fend off Dhaos’s army in the conflict called the Valhalla War. They proceed to Dhaos’s castle in search of him, with hopes of restoring peace to the world and avenging the deaths of their loved ones. Reaching the throne room, an epic battle with Dhaos ensues. Unfortunately, Dhaos escapes.

The party travels back to their original time to interrupt the resurrected Dhaos from killing Trinicus and Chester in the mausoleum, and fight him once more. This time, Dhaos is thoroughly defeated, and the cave begins to collapse in on itself and an unconscious Dhaos. The party escapes and then decides that with Dhaos most likely dead, they have succeeded and can part ways so that Claus and Arche can return to their original time. But at that moment, a time-traveler arrives from the future to inform them that Dhaos is still alive and is terrorizing the future. Cress and company immediately travel forward in time fifty years to deal with Dhaos and his minions once and for all.

The final battle with Dhaos.

Upon the advancement of their journey, Cress, Mint, Arche, Claus, and Chester learn of the Eternal Sword, which is considered to be the only weapon that may eliminate Dhaos once and for all. After acquiring it, the party ventures into Dhaos’s floating castle, invisible to those who do not wield the Eternal Sword. When they reach the top, they battle against Dhaos, who they learn is much more than a simple sorcerer. He happens to be from another world that is trying to save the Tree of Life (Yggdrasill, or as Dhaos calls it, the Giant Kharlan Tree) from withering and dying; the mana that the tree exudes is of utmost importance to the survival of this world, the planet Derris-Kharlan. After his defeat, Cress and the others return to the Tree, and the Goddess Martel explains Dhaos’s circumstances. The game’s protagonists come to realize that in the end, Dhaos was merely trying to save his people; by defeating him, they had doomed his world. Finally, Claus and Arche return to their own time Suzu, however, leaves before Claus and Arche. Martel, after the party leaves, decides to form a Mana Seed and travels to Dhaos’s world to save their Tree of Life, and Dhaos’s corpse as well as Martel herself become part of the seed.

[edit] Aselia timeline

While the storylines in most Tales of-games are not connected to each other, there are a few games in the series that take place in the same world as Tales of Phantasia, or at least are questioned to be.

[edit] Remakes and ports

[edit] Tales of Phantasia Remake

Tales of Phantasia was remade three years after its SFC release, and was released only a year after the second game in the series Tales of Destiny. The remake runs on an enhanced Tales of Destiny engine and benefits from all the enhancements and refinements to the gameplay it had to offer. For example, Chester, who relied on brute force in the Super Famicom version, was given nine TP-consuming moves, which carries over into future remakes. Also carried over from Tales of Destiny is the voice-acted face chats (skits), however, now the user simply needs to push “select” on the world map to see them, rather than stand still for a while on the world map as in Tales of Destiny. In addition, it gives birth to many new features still seen (and being improved upon) in modern Tales sequels today, such as cooking and titles. As in Tales of Destiny, the player has the ability to control any party member, unlike in the Super Famicom version, where only Cress can be controlled.

Many other changes, such as adding a fully animated anime style opening sequence, new side-quests, new spells, new summons and a more player-friendly battle encounter rate were also made. The audio was remastered at a higher quality with additional channels. Suzu Fujibayashi is also now made playable and join the party, unlike in the Super Famicon.

Notably, a third form of the final boss was added in the PlayStation and Game Boy Advance remakes. The similarities between this and the villain of Tales of Symphonia suggest a connection between the two games. At the end, Martel sends the Mana Seed into space including only Dhaos’ corpse, whereas in the original, she went there along with it and became part of the seed.

There is also a new voice for the opening song, as well as a completely new ending song featured at the end of the game. Unlike all the other tunes in Tales of Phantasia, Yume Wa Owaranai is not played using the normal music selection method on the PlayStation remake. Instead, a lower option allows you to play certain music tracks, which includes the theme.

[edit] Tales of Phantasia (GBA)

Ragnarok mistranslated as Kangaroo
Cover for Tales of Phantasia ~ Full Voice Edition

In 2003, Nintendo released a Game Boy Advance port of Tales of Phantasia, becoming the third version of the game to be released. This version combines various elements from both the original Super Famicom version and the PlayStation remake into one game. The sprites and battle graphics are from the PlayStation remake, but the opening sequence, map and field graphics are directly recycled from the Super Famicom version. Graphics are also brightened and oversaturated to compensate for the dark screen of the original Game Boy Advance, which was not backlit. Some feel this looks unpleasant on newer hardware, which is adequately bright.

The Game Boy Advance version features a handful of original additions and side-quests, and most of the additions that appeared in the PlayStation remake. Dhaos had only two forms in the original version for Super Famicon in the final battle, whereas in the PlayStation and Game Boy Advance versions, he gains a third form which bears a striking resemblance to Mithos Yggdrasill's adult form in Tales of Symphonia. In the Game Boy Advance version’s end, Mint creates a barrier around Yggdrasill before leaving so that the Mana Seed can be formed, instead of Martel and Dhaos’ corps leaving to Derris-Kharlan. There are also other changes, like the final battle music against Dhaos has changed from "I Miss You" to "The Stream of Time".

The Game Boy Advance version was localized for North America, translated by Bowne Global Solutions, and released on March 6, 2006. The English version got a lot of negative reviews because of the new translated names such as “Cless” to “Cress” and “Ragnarok” to “Kangaroo”. The theme song, Yume wa Ovaranai was also taken out of the game and replaced with a remixed version of the world map theme. Conversely, the lack of quality hardware music meant that the music had to be re-arranged for software mixer which was considerably lower quality than the previous versions. Separate translations were made soon after for a European release, which was released just a couple of weeks after North America.

[edit] Tales of Phantasia ~ Full Voice Edition

A port for the PlayStation Portable called Tales of Phantasia ~ Full Voice Edition was released in Japan in September 2006, developed by Mineloader Software. This version of the game is largely based upon the PlayStation remake, and contains completely redone voice acting, which are now used for most story events. It has also added voice for all plot events, which may be the reason behind the remake’s name. The PSP port also includes a grade system, also from later games of the series. This version also features new battle sprites for the main characters with less exaggerated proportions, closer to those of later games in the series, such as Tales of Eternia.

[edit] Audio

The original game soundtrack was arranged by veteran composer Motoi Sakuraba, as well as Shinji Tamura; these two have been the primary music composers for the series since then.

Also, there are vocal tracks associated with the game:

  • Yume wa Overanai (夢は終わらない? Lit.”The Dream Will Not End”) – First heard in the Super Famicom version, it was featured in the original animated opening to the PlayStation remake and reused for the PlayStation Portable port. It was performed by YO-MI (PlayStation and PlayStation Portable versions) and Yoshida Yukari (Super Famicom and Game Boy Advance versions). The Super Famicom version was arranged by Hiroya Hatsushiba.
  • Hoshi wo Sora ni (星を空に? Lit. ”A Star in the Sky”) – performed by Yoshida Yukari. This is the ending song for PlayStation and PlayStation Portable. Like other vocal songs of the Tales series, Yume wa Owaranai was removed from the North American release of the Game Boy Advance version.

[edit] Tales of Phantasia: The Animation

Tales of Phantasia: The Animation spawned a four-episode OVA that was released sporadically over the course of 2004-2006. It has cut of a lot of story from the game in order to fill four episodes, and uses the new voice actors from later versions of the game. The anime was released by Geneon in the USA and Canada.

[edit] Trivia

  • Tales of Phantasia characters make the most cameos in later games.
  • Motoi Sakuraba has a cameo appearance in the Super Famicom and Game Boy Advance versions of the game; when the party visits a major city, they can meet him and get him to play the theme of the game on a piano.
  • The four unknown warriors that appear battling Dhaos at the beginning are often mistaken for being Trinicus D. Morrison, Miguel Albane (Cress’ father), Maria Albane (Cress’ mother) and Meryl Adenade (Mint’s mother): these people can be seen soon after, sealing Dhaos away. The group during the opening battle is actually Edward Morrison and three other characters who are never referenced or named in-game. However, they are named on the Drama CDs and novels. The swordsman is Alan Albane, the cleric is Carol Adenade and the injured woman is Winona Bigford. There is also a portion of this story presented in Tales of Phantasia: Narikiri Dungeon.
  • The Summon Spirit battle theme, "Fighting of the Spirit", has become immensely popular since its debut in Tales of Phantasia and is either consistently used in other Tales games or is arranged to make it sound even more powerful than before:
    • The original version used in the Super Famicom game and all of its ports and remakes.
    • The arranged version on the Tales of Phantasia OSV for the Super Famicom version.
    • A new version is heard in Tales of Symphonia every time a Summon Spirit is fought.
    • An extremely “hardcore” version by online synth rock arranger, Saitama Saishu Heiki.
  • The church theme, titled Perverse Religion, is adapted from Little Fugue in G Minor (BWV 578) by Johann Sebastian Bach.
  • There are many references to Norse mythology in Tales of Phantasia. Many locations are named after Scandinavian mythical locations, like Midgard and Valhalla. The game’s World Tree’s name, Yggdrasill, is also form Norse mythology’s tree of life. In some events, a Valkyrie interacts with Cress in the game. The fusing of fire and ice is to create the power of all in the Norse mythology, and in the game, the two swords of fire and ice, Flamberge and Vorpal respectively, are used to create the Eternal Sword, which is the sword of creation.

[edit] External Links

Official Tales of Phantasia North American website