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Well... now I feel really silly again. Feel free to integrate into the article or trash it, then delete it from this talk page. I'm going to sleep.

I didn't know enough about ToVS to add info about its OL system, since I never paid much attention to the game. I know it involves that 2-person spamspamspam hax though, plus the generic All-Out Attack (lol P3/P4).

Byakuren Hijiri (talk) 05:38, October 22, 2009 (UTC)

Over Limit (オーバーリミッツ Oobaarimittsu?, "Overlimits") is passive skill that appears in several games throughout the Tales series. This ability activates a status in which a character receives temporary effects such as increased stats or resistance to stagger from all enemy attacks. This ability is most commonly used as one of the conditions required to activate mystic artes. The Over Limit system is similar in effect to its predecessor Spirits Blaster Mode, exclusive to Tales of Destiny 2, and to the Awakening state, exclusive to Tales of Innocence.
The Over Limit system was first implemented in Tales of Symphonia, where it activates automatically after a character gains a set amount of "points" required to increase their hidden Over Limit gauge. Because the current level of this gauge cannot be determined easily, the effects of Over Limit mode will seem to appear at somewhat randomized intervals during battle. However, the gauge can be manipulated by taking enemy hits, or by cooking foods that are compatible with a given character. The Playstation 2 version of this game adds a shining aura around the character's portrait at the bottom of the screen when their hidden gauge is nearly full, providing a means to time the activation of Over Limit mode more effectively.
Upon activation, it creates a dark aura around the character for a short time. This mode raises the character's attack power and defense, reduces spell incantation time, and prevents stagger effects. Over Limit mode is required to activate Sheena Fujibayashi's ability to summon one of the Summon Spirits during battle. Other characters also require Over Limit mode to activate their Hidden Lv. 3 Special Attacks, though this requirement does not apply to Lloyd Irving or Colette Brunel. Certain enemies also have the option to enter Over Limit mode during battle after a certain number of hits. Only one party character can have Over Limit mode active at any time, but enemies are not bound to this restriction.
A revised version of the Over Limit system was ported into Tales of the Abyss, and later into Tales of the World: Radiant Mythology and its sequel, now featuring a visible gauge and an unblockable knockdown blast effect that forces away all nearby enemies. While in Tales of Symphonia the Over Limit mode will always activate automatically upon filling the hidden gauge completely, the implementation in Tales of the Abyss allows a player to decide when to activate Over Limit mode manually, allowing it to be used more strategically to escape from enemy mobs or to break an enemy's guard, or simply to save the temporary stagger prevention effect for specific situations. Over Limit mode activation is a common requirement for all mystic artes used by playable characters in each game.
In Tales of Vesperia, characters need Over Limit mode active to be able to perform burst artes and mystic artes. There are four levels of Over Limit, each assigned to a D-Pad direction and granting certain bonuses at each level. The Playstation 3 port of this game adds an additional four levels to the Over Limit gauge, for a maximum of eight levels, but a single character can access only up to four levels of Over Limit mode. The additional gauge levels can be used to allow an additional ally to enter Over Limit mode at the same time, finally lifting the one-character restriction from previous games.

I am so sorry, I didn't realize anyone else was working on it. ;_; I just saw it pop up after I finished the Fatal Strike page and then I was like "I should work on this" and... I'm sorry. I actually like your page better because it's not all "repetition" and stuff... I'm going to merge it into your style later, after I go to bed.

...and didn't this happen before? Lanate (talk) 06:03, October 22, 2009 (UTC)

It's no big deal. I've never played Vesperia, and yours is more comprehensive. I was just trying to exapand on some stuff I knew. Anyways, I like it the way it is; it's easy to understand. If you still want to change it, you still can, but I'm fine with either way.

--Thirteenthmage 23:29, October 22, 2009 (UTC)

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