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The following is a list of end-game bonuses that can be carried into a new consecutive playthrough in Tales of Berseria. Instead of using Gald, all options are purchased with Grade, which is obtained or lost at the end of battle, based on performance.

Option Name Purchase Price (Grade) Function
Carry Over Library 0
  • Inherit library data other than your Play Record.
Carry Over Titles 50
  • Inherit titles and title levels, including completion of unlock requirements and your player records.
Carry Over Shop Levels 100
  • Inherit shop levels.
Carry Over Equipment Proficiency 400
  • Only available if 'Carry Over Titles' has been selected.
  • Inherit equipment proficiency for each character.
Carry Over Arte Use Count 50
  • Inherit the count of arte uses.
Carry Over Ventite 100
  • Inherit all ventite, the potentites that unlock game mechanics.
Carry Over Glacite 100
  • Inherit all glacite, the potentites that add skills to equipment.
Carry Over Acerite/Ignicite 100
  • Inherit all ignicite and acerite, the potentites that affect equipment drops and enhancement.
Carry Over Cooking 50
  • Inherit recipes and cooking levels for all characters. Ingredients will not be inherited.
Carry Over Exploration 50
  • Inherit your progress of far seas expeditions. Fashion items are not included and will have to be found again.
Carry Over Katz Spirits 50
  • Inherit the number of katz spirits in your possession.
Carry Over Tales Coins 50
  • Inherit the number of Tales Coins in your possession.
Carry Over Consumable Items 600
  • Inherit consumable items and materials.
Carry Over Special Items 50
  • Inherit the Bottomless Denore Bottle and Bottomless Inoph Bottle. However, they cannot be used until the ability to use them is unlocked.
Carry Over Fashion Items 50
  • Inherit your costumes, hairstyles, attachments, and geoboards. However, they cannot be used until the ability to use them is unlocked.
Carry Over Herb Enhancements 1000
  • Inherit stat boosts granted from herbs.
Expand Item Capacity 500
  • Increases carrying capacity for non-material consumables from 15 to 30.
Double Arte Learning Speed 500
  • Halves level requirements for learning artes.
Always Wandering 250
  • Doubles the chance for encountering wandering enemies.
Level Up Bonus 500
  • Adds level-up bonuses to all titles. Some stat increases may be reduced, but they will not go below zero.
Character Changer 500
  • Regenerates 50% of BG used for Switch Blasts, essentially halving the cost for using them.
Half Experience 10
  • Experience earned is halved. Defeating enemies while at a lower level increases the amount of Grade earned.
Double Experience 700
  • Doubles experience earned. Stacks with "Triple Experience" to give six times the normal amount of EXP.
Triple Experience 3000
  • Triples experience earned. Stacks with "Double Experience" to give six times the normal amount of EXP.
Double Gald 700
  • Doubles the amount of Gald earned at the end of battle.
Enhanced Drops 1300
  • Equipment dropped by enemies has a chance of being enhanced.
Half-Price Enhancing 250
  • Halves the amount of Gald required to enhance equipment.
Double Grade 1000
  • Doubles the amount of Grade earned at the end of battle.
Max HP +1000 (1) 500
  • Increases the maximum HP by 1,000.
Max HP +1000 (2) 500
  • Increases the maximum HP by 1,000.


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