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Bruiser Artes Portrait
This article is based on data from a Japanese-only game.
The following content has not been released in the English language, so details are subject to change at any given time.


Tokugi (特技 - "Base Artes")

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Falcon Fledge
ファルコンフレッジ
Aerial - Strike 240 1.20 2 2 10 -
Great Upper
グレイトアッパー
(Upper Cut)
Aerial - Strike 360 1.80 2 3 14 -
Rhomb Shoulder
ロンブショルダー
(1-2 Combo)
Aerial
Knockdown
- Strike 240 1.20 2 2 18 -
Ikasu Hip
イカスヒップ
(Hip Attack)
Aerial - Strike 210 1.05 6 2 30 -
Hell's Hurricane
ヘルズハリケーン
(Hurricane)
Aerial - Strike 456 0.76 6 3 35 -
Resurrect Kiai
リザレクトキアイ
Knockdown - Strike 10 0.10 1 4 40 -
  • revives one random knocked-out ally with 1-25 HP healed
  • if there are no allies to revive, the user and one random ally will be dizzied
Messa Throw
メッサスロウ
- - Strike 600 3.00 2 4 46 -
  • a grab move, ergo it is unblockable and can only be used when standing very close to the enemy
  • the thrown enemy deals damage to all enemies that it comes in contact with until it hits the ground
Metal Body
メタルボディ
(Metalik)
- - - - - - 3 50 -
  • user gains "Penetrate" status for 10 seconds to physical attacks only
  • inflicts the "Waste" status ailment on self after effect ends
Heartbreak
ハートブレイク
Stop
Guard Break
- Strike 750 7.50 1 3 94 -

Tekisen'you Jutsuwaza (敵専用術技 - "Enemy Artes")

These artes are not available during the time that this character is playable. They are used only during the battles against this character.

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits Requirements
Tobi Dougu Hantai
飛び道具反対
- - Strike 200 1.00 2 -
Byuriho Jump
ビュリホジャンプ
- - - - - - -

Jutsukengi (術剣技 - "Elemental Melee Artes")

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Bolt Thrust
ボルトスラスト
(Volt Thrust)
Aerial Light Strike 224 1.12 2 2 6 -
Muscle Heat
マッスルヒート
(Muscle Hit)
- Fire - 150 1.50 1 2 25 -
  • increases physical attack power by 20% for 8 seconds
  • inflicts the "Poison" status ailment on self
Heavy Bomber
ヘビィボンバー
(Ballistic)
- Light Strike 459 1.53 3 4 55 -
Crush Earth
クラッシュアース
(Earth Crusher)
Aerial Earth - 340 1.70 2 4 60 -

Blast Caliber (ブラストキャリバー)

All Blast Calibers are activated by pressing the "Damage Break" button or the "Attack" and "Artes" buttons after using any basic attack or arte that successfully staggers an enemy. All Blast Calibers can be activated only if the character is on the ground. Upon activation, the highest possible Blast Caliber is chosen based on the current level of the "Blast Gauge", unless other special conditions are fulfilled to enable the use of a specific attack. After using any Blast Caliber, the "Blast Gauge" is drained by the number of levels that were required to activate it.

Arte Name Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits Level Requirements
Tres Bien Hip
トレビアンヒップ
- Strike 2547 2.83 9 15
  • the "Blast Gauge" must be filled to Level 1
Gozza Blow
ゴッツァブロゥ
- Strike 6000 15.00 4 39
  • the "Blast Gauge" must be filled to Level 2 or above
Raintive Orion
レインティブ・オリオン
- - 3984 1.66 24 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the "Blast Gauge" must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
Surviving Hollin
サバイヴィング・ホリン
- - 5000 2.50 20 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the "Blast Gauge" must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
  • must be used in same battle as Raintive Orion
Celestial Earth
セレスティアル・アース
- - 5984 1.76 34 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the "Blast Gauge" must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
  • must be used in same battle as Raintive Orion and Surviving Hollin
  • provides a bonus of additional EXP after the end of battle if this attack is completed successfully

References


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