This article is based on information from Japanese-only media. The following content has not been released in the English language, so details are subject to change at any given time. |
The following is a list of artes that are available to Leon Magnus in Tales of Destiny. All artes that are exclusive to the Director's Cut version of the game are highlighted with a gray background.
Kengi (剣技 - "Melee Artes")[]
Arte Name | Enabled Effects | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | CC Cost | Level | Requirements |
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Majinken 魔神剣 (Demon Fang) |
Aerial | - | Slash | 180 | 0.90 | 2 | 2 | 5 | - |
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Kuushuuken 空襲剣 (Flying Dragon) |
Aerial | - | Slash | 200 | 1.00 | 2 | 2 | 14 | - |
Kogahazan 虎牙破斬 (Tiger Blade) |
Aerial | - | Slash | 230 | 1.15 | 2 | 2 | 18 | - |
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Hienrenzan 飛燕連斬 (Swallow Talon) |
Aerial | - | Slash | 260 | 0.52 | 5 | 3 | 22 | - |
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Souryuu Rengazan 爪竜連牙斬 (Dragon Swarm) |
Aerial | Earth | Slash | 300 | 0.75 | 4 | 3 | 28 | - |
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Sougazan 双牙斬 (Fang Blade) |
Aerial | Earth | Slash | 240 | 1.20 | 2 | 2 | 40 | - |
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Tekisen'you Jutsuwaza (敵専用術技 - "Enemy Artes")[]
These artes are not available during the time that this character is playable. They are used only during the battles against this character.
Arte Name | Enabled Effects | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | Requirements |
---|---|---|---|---|---|---|---|
Majin Senretsushou 魔人千裂衝 (Dark Slaughter) |
- | Earth | Slash | 1000 | 1.00 | 10 | - |
Jutsukengi (術剣技 - "Elemental Melee Artes")[]
Arte Name | Enabled Effects | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | CC Cost | Level | Requirements |
---|---|---|---|---|---|---|---|---|---|
Garyuusen 臥竜閃 (Glimmer Dragon) |
Aerial | Earth | Slash | 190 | 0.95 | 2 | 2 | 10 | - |
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Juushourai[1] 柔招来 (Focus) |
Knockdown | Water | Strike | 100 | 1.00 | 1 | 2 | 13 | - |
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Gen'eijin 幻影刃 (Phantom Edge) |
Aerial Stand Up |
Dark | Slash | 170 | 1.70 | 1 | 2 | 15 | - |
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Gessenkou 月閃光 (Moon Glare) |
- | Light | Slash | 290 | 0.58 | 5 | 3 | 26 | - |
Garyuuzangetsu[1] 臥竜斬月 (Awakened Dragon) |
- | Fire | Slash | 268 | 0.67 | 4 | 3 | 30 | - |
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Marian 魔人闇 (Demon Attack) |
- | Dark | Slash | 450 | 0.75 | 6 | 4 | 34 | - |
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Houryuu Zankouken 崩龍斬光剣 (Dragon Glare) |
Stand Up | Light | Slash | 410 | 0.68 | 6 | 4 | 50 | - |
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Majin Messatsuen 魔人滅殺闇 (Demonic Obliteration) |
- | Dark | Slash | 558 | 0.62 | 9 | 4 | 95 | - |
Shouka Kengi (昇華剣技 - "Extension Artes")[]
The following artes are available for use only by chaining the arte they are extended from to itself, or after chaining an action such as "Aiming Step", "Back Step", or "Charge" to the previous arte before performing it again. Because of this, these attacks cannot be accessed through the artes menu when used this way. With the exception of Garyuumeppa, all attacks can be activated only if the character is on the ground.
Some of these artes can be learned as separate attacks at higher levels without performing an extension, and therefore some of the following data is duplicated from the other tables listed on this page. Majinken Souga, Garyuumeppa, and Gessenkohou cannot be learned normally.
Arte Name | Enabled Effects | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | CC Cost | Requirements |
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Majinken Souga 魔神剣・双牙 (Double Demon Fang) |
- | - | Slash | 200 | 1.00 | 2 | 2 |
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Garyuumeppa 臥竜滅破 (Shining Dragon) |
Aerial | Earth | Slash | 300 | 1.00 | 3 | 2 |
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Sougazan 双牙斬 (Fang Blade) |
- | Earth | Slash | 240 | 1.20 | 2 | 2 |
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Gessenkohou 月閃虚崩 (Moon Fall) |
- | Dark | Slash | 385 | 0.77 | 5 | 3 |
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Houryuu Zankouken 崩龍斬光剣 (Dragon Glare) |
- | Light | Slash | 410 | 0.68 | 6 | 4 |
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Shoujutsu (晶術 - "Magic")[]
Kougeki Shoujutsu (攻撃晶術 - "Offensive Magic")[]
Arte Name | Enabled Effects | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | Cast Time (seconds) | CC Cost | Level | Requirements |
---|---|---|---|---|---|---|---|---|---|---|
Stone Blast ストーンブラスト |
- | Earth | Strike | 310 | 0.62 | 5 | 1.25 | 2 | 8 | - |
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Glaive グレイブ (Grave) |
- | Earth | - | 270 | 0.90 | 3 | 1.67 | 2 | 12 | - |
Stone Wall ストーンウォール |
- | Earth | Strike | 800 | 2.00 | 4 | 1.00 | 3 | 16 | - |
Pikohan ピコハン (Pow Hammer) |
Stun | Earth | - | 100 | 1.00 | 1 | 1.17 | 3 | 20 | - |
Air Pressure エアプレッシャー |
- | Earth | - | 600 | 1.00 | 6 | 3.33 | 3 | 24 | - |
Demon's Lance デモンズランス |
- | Dark | Shot | 900 | 1.50 | 6 | 2.00 | 4 | 31 | - |
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Piko Piko Hammer ピコピコハンマー (Pow Pow Hammer) |
Stun | Earth | - | 600 | 3.00 | 2 | 2.33 | 4 | 38 | - |
Ground Dasher グランドダッシャー |
- | Earth | Strike | 896 | 1.28 | 7 | 4.67 | 4 | 45 | - |
Black Hole ブラックホール |
Knockdown Instant Death |
Dark | - | 1200 | 1.20 | 10 | 6.00 | 5 | 80 | - |
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Demon's Lance Zero[1] デモンズランス・ゼロ |
Seal Stand Up |
Dark | Shot | 1197 | 0.63 | 19 | 2.00 | 6 | 180 [or] event |
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Kaifuku Shoujutsu (回復晶術 - "Healing Magic")[]
Arte Name | Elemental Attributes | Cast Time (seconds) | CC Cost | Level | Requirements |
---|---|---|---|---|---|
Heal[1] ヒール |
Water | 2.67 | 4 | 19 | - |
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Kuuchuu Shoujutsu (空中晶術 - "Aerial Magic")[]
Kuuchuu Shoujutsu are formed by using spells during an aerial combo. The spells are replaced by these artes, all of which are activated without delay or spellcasting time. At least one enemy must be staggered by any basic attack or arte for these attacks to activate, but once this initial condition has been met, these attacks can be used continuously without requiring more enemies to be staggered, as long as the character has enough CC remaining for each usage. All of these artes are aerial-enabled by definition, since they cannot be used on the ground. These attacks cannot be accessed through the artes menu.
Arte Name | Enabled Effects | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | CC Cost | Requirements |
---|---|---|---|---|---|---|---|---|
Earth Bit[1] アースビット |
- | Earth | - | 125 | 0.25 | 5 | 4 |
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Devil Spear[1] デビルスピアー |
Guard Break | Dark | Shot | 370 | 3.70 | 1 | 4 |
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Blast Caliber (ブラストキャリバー)[]
All Blast Calibers are activated by pressing the Damage Break button or the Attack and Artes buttons after using any basic attack or arte that successfully staggers an enemy. All Blast Calibers can be activated only if the character is on the ground. Upon activation, the highest possible Blast Caliber is chosen based on the current level of the Blast Gauge, unless other special conditions are fulfilled to enable the use of a specific attack. After using any Blast Caliber, the Blast Gauge is drained by the number of levels that were required to activate it.
Arte Name | Elemental Attributes | Damage Type | Total Damage (%) | Damage Multiplier (per hit) | Max Hits | Level | Requirements |
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Jouha Messhouen 浄破滅焼闇 (Cleansing Inferno) |
Dark | - | 1998 | 2.22 | 9 | 5 |
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Majin Rengokusatsu 魔神煉獄殺 (Infernal Suffering) |
Dark | - | 3492 | 1.94 | 18 | 30 |
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Majinken Setsuga[1] 魔神剣・刹牙 |
- | Slash | 8325 | 3.33 | 25 | event |
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Raintive Orion レインティブ・オリオン |
- | - | 3984 | 1.66 | 24 | - |
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Surviving Hollin サバイヴィング・ホリン |
- | - | 5000 | 2.50 | 20 | - |
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Celestial Earth セレスティアル・アース |
- | - | 5984 | 1.76 | 34 | - |
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Notes[]
References[]
- [JP] リオン Tales of Destiny for PS2 @WIKI (2010) Retrieved on 2008-08-22.
- [JP] 術技解析 Tales of Destiny for PS2 @WIKI (2010) Retrieved on 2010-02-15.
- Tales of Destiny (PS2) Character FAQ by Aileron GameFAQs (2007-06-27) Retrieved on 2008-08-31.