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ToD PS2 - Philia Felice: Artes

From Aselia, the Tales wiki

"Sorry, babe, but we can't do it here "
This article contains contents that are not localized in North America and/or Europe.
The following contents have not been released in the English language, and are based on data from the Japanese version of this game. Details are subject to change at any given time.


Contents

[edit] Swordsman Artes (剣技 - Kengi)

Arte Name Aerial Enabled Knockdown Enabled Elemental Attributes Damage Type Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Inspect Eye
インスペクトアイ
- - - - - - 2 7 -
  • displays enemy information during battle
  • increases magical attack power by 20% for 20 seconds

[edit] Elemental Melee Artes (術剣技 - Jutsukengi)

Arte Name Aerial Enabled Knockdown Enabled Elemental Attributes Damage Type Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Philia Bomb
フィリアボム
yes no Light Strike 1.00 2 2 3 -
  • chance to cause the "Sleep" status effect to the affected enemy
Twin Bomb
ツインボム
yes no Light Strike 0.75 4 3 17 -
  • chance to cause the "Seal" status effect to the affected enemies
Force Field
フォースフィールド
no no Light - 0.58 6 4 27 -
  • increases physical attack power temporarily
  • provides the "Invulnerable" status effect temporarily
  • decreases the physical attack power of all affected enemies by 45% for 8 seconds
Judgment
ジャッジメント
(Identify)
no yes Light - 1.23 3 4 41 -
  • heals 1.17% of max HP to self
Hide Party
ハイドパーティ
(Cloak)
yes - - - - - 4 52 -
  • provides the "Invulnerable" status effect for 1 second
  • increases the magical defense of all allies by 10% for 8 seconds
Bomb Rain
ボムレイン
no no Light Strike 0.50 16 4 58 -
  • chance to cause the "Stone" status effect to all affected enemies

[edit] Offensive Spells (攻撃晶術 - Kougeki Shoujutsu)

Arte Name Knockdown Enabled Elemental Attributes Damage Type Damage Multiplier (per hit) Max Hits Cast Time (seconds) CC Cost Level Requirements
Lightning
ライトニング
no Light - 1.40 2 1.33 2 5 -
Fire Ball
ファイアボール
no Fire - 3.00 1 0.67 2 9 -
  • increases physical attack power by 10% for 8 seconds
Stone Blast
ストーンブラスト
no Earth Strike 0.62 5 1.25 2 11 -
  • increases magical attack power by 10% for 8 seconds
Wind Arrow
ウインドアロー
no Wind - 2.10 1 1.30 2 13 -
  • increases evasion by 10% for 8 seconds
Stone Wall
ストーンウォール
no Earth Strike 2.00 4 1.00 3 15 -
  • chance to cause the "Seal" status effect to the affected enemies
Storm
ストーム
no Wind - 1.50 4 2.00 3 19 -
Flare Tornado
フレアトルネード
no Fire - 1.50 6 3.33 3 21 -
Ice Tornado
アイストルネード
no Water - 1.50 4 2.33 3 23 -
Thunder Blade
サンダーブレード
no Light Slash 2.00 4 1.50 3 25 -
  • chance to cause the "Paralysis" status effect to the affected enemies
Tractor Beam
トラクタービーム
yes - - 2.00 3 3.00 3 29 -
  • an enemy must be staggered by the first part of the spell for it to continue
Ray
レイ
no Light - 0.66 10 3.00 3 31 -
Fearful Flare
フィアフルフレア
no Fire - 1.33 6 2.67 4 33 -
  • causes the "Poison" status effect to the affected enemies
Cyclone
サイクロン
yes Wind - 0.85 10 4.00 4 35 -
Ground Dasher
グランドダッシャー
yes Earth Strike 1.28 7 4.67 4 37 -
Holy Lance
ホーリーランス
no Light Pierce 0.81 11 4.17 4 39 -
Extension
エクステンション
no Sound - 2.33 3 3.63 4 44 -
  • chance to cause "Instant Death" to the affected enemies
Explode
エクスプロード
yes Fire - 11.00 1 4.00 5 47 -
Tidal Wave
タイダルウェーブ
yes Water - 2.20 6 4.83 5 50 -
Indignation
インディグネイション
yes Light - 1.00 12 5.33 5 55 -
Meteor Swarm
メテオスォーム
(Meteor Storm)
no - - 3.66 6 5.33 5 61 -
Stop Flow
ストップフロウ
no - - - - 5.33 6 65 -
  • stops time and prevents all enemy action during battle for 3 seconds
  • chance to cause the "Stop" status effect to the affected enemies
Black Hole
ブラックホール
yes Dark - 1.20 10 6.00 5 70 -
  • chance to cause "Instant Death" to the affected enemies
  • all enemies are pulled towards the center of the field while the spell is in effect
Big Bang
ビッグバン
yes Light - 1.06 15 6.67 5 47 -
Piko Piko Hammer
ピコピコハンマー
(Pow Pow Hammer)
no Earth Strike 3.00 2 2.33 4 - -[1][2]
  • causes the "Stun" status effect to the affected enemies

[edit] Blast Caliber (ブラストキャリバー)

Arte Name Elemental Attributes Damage Type Damage Multiplier (per hit) Max Hits Level Requirements
Sacred Blame
セイクリッドブレイム
(Sacred Penance)
Light - 3.33 6 12
  • the "Blast Gauge" must be filled to Level 1
  • activated by pressing the "Damage Break" button (default: L1) after using any basic attack or arte that successfully staggers an enemy
Divine Power
ディバインパウア
Fire
Water
Wind
Earth
- 1.87 16 40
[or]
event
  • the character must be at or above Level 40, or the title "A Kyuu Agent" must be obtained (either condition must be fulfilled)
  • the "Blast Gauge" must be filled to Level 2
  • activated by pressing the "Damage Break" button (default: L1) after using any basic attack or arte that successfully staggers an enemy
Rebirth Crusader
リバースクルセイダー
Light - 2.00 21 event
  • obtained at the Swordian R&D Lab (event)
  • the "Blast Gauge" must be filled to Level 3
  • activated by pressing the "Damage Break" button (default: L1) after using any basic attack or arte that successfully staggers an enemy

[edit] Notes

  1. The Director's Cut version of Tales of Destiny for the PS2 allows this spell to be obtained upon reaching Level 150~199.
  2. Prior to the release of the Director's Cut, the only way to obtain this spell was to play the online minigames on the official Japanese site, and to submit the obtained password from each minigame to the "Traveller's Hut" within the actual game.
    This option is no longer available - the official Japanese site for this game has been taken offline as of 2007-05-31.

[edit] References