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Philia Artes Portrait
This article is based on information from Japanese-only media.
The following content has not been released in the English language, so details are subject to change at any given time.


The following is a list of artes that are available to Philia Felice in the PlayStation 2 release of Tales of Destiny. All elements that are exclusive to the Director's Cut version of the game are highlighted with a gray background.

Kengi (剣技 - "Melee Artes")[]

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Inspect Eye
インスペクトアイ
- - - - - - 2 7 -
  • increases magical attack power by 10% for 20 seconds

Jutsukengi (術剣技 - "Elemental Melee Artes")[]

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Philia Bomb
フィリアボム
Sleep Light Strike 200 1.00 2 2 3 -
Twin Bomb
ツインボム
Stand Up
Seal
Light Strike 300 0.75 4 3 17 -
Force Field
フォースフィールド
- Light - 348 0.58 6 4 27 -
  • makes the user invulnerable for the duration of the move
  • decreases the physical attack power of all enemies damaged by this attack by 20% for 8 seconds
  • enemy attacks on the user during the invulnerability will still build the user's blast gauge
Judgment
ジャッジメント
Stand Up
Knockdown
Light - 369 1.23 3 4 41 -
  • heals 4.94% of max HP to self
  • the second and third hits have unlimited range and will strike whoever is selected as the target, not necessarily the same enemy struck by the first hit
Hide Party
ハイドパーティ
(Cloak)
- - - - - - 4 52 -
  • makes all allies invulnerable for a short while
  • increases the magical defense of all allies by 10% for 8 seconds
  • enemy attacks on allies during the invulnerability will still build their blast gauge
  • will not make allies invulnerable if they are already being staggered by enemy attacks
  • causes user to slowly fall back down to the ground after use which can be cancelled by chaining into an "Aiming Step" if the target is on the ground
Bomb Rain
ボムレイン
Stone Light Strike 800 0.50 16 4 58 -

Shoujutsu (晶術 - "Magic")[]

Kougeki Shoujutsu (攻撃晶術 - "Offensive Magic")[]

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits Cast Time (seconds) CC Cost Level Requirements
Lightning
ライトニング
- Light - 280 1.40 2 1.33 2 5 -
Fireball
ファイアボール
(Fire Ball)
- Fire - 300 3.00 1 0.67 2 9 -
  • increases physical attack power by 10% for 8 seconds
Stone Blast
ストーンブラスト
- Earth Strike 310 0.62 5 1.25 2 11 -
  • increases magical attack power by 10% for 8 seconds
Wind Arrow
ウインドアロー
- Wind - 210 2.10 1 1.30 2 13 -
  • increases evasion by 10% for 8 seconds
Stone Wall
ストーンウォール
Seal Earth Strike 800 2.00 4 1.00 3 15 -
Storm
ストーム
- Wind - 600 1.50 4 2.00 3 19 -
Flare Tornado
フレアトルネード
- Fire - 900 1.50 6 3.33 4 21 -
Ice Tornado
アイストルネード
- Water - 600 1.50 4 2.33 3 23 -
Thunder Blade
サンダーブレード
Paralyze Light Slash 800 2.00 4 1.50 3 25 -
Tractor Beam
トラクタービーム
Knockdown - - 600 2.00 3 3.00 3 29 -
  • an enemy must be staggered by the first part of the spell for it to continue
Ray
レイ
- Light - 660 0.66 10 3.00 3 31 -
Fearful Flare
フィアフルフレア
(Fear Flare)
Poison Fire - 798 1.33 6 2.67 4 33 -
Cyclone
サイクロン
Knockdown Wind - 850 0.85 10 4.00 4 35 -
Ground Dasher
グランドダッシャー
Knockdown Earth Strike 896 1.28 7 4.67 4 37 -
Holy Lance
ホーリーランス
- Light Shot 810 0.81 10 4.17 4 39 -
Extension
エクステンション
Instant Death Sonic - 699 2.33 3 3.63 4 44 -
Explode
エクスプロード
Knockdown Fire - 1100 11.00 1 4.00 5 47 -
Tidal Wave
タイダルウェーブ
Knockdown Water - 1320 2.20 6 4.83 5 50 -
Indignation
インディグネイション
Knockdown Light - 1200 1.00 12 5.33 5 55 -
Meteor Swarm
メテオスォーム
(Meteor Storm)
- - - 2196 3.66 6 5.33 5 61 -
Stop Flow
ストップフロウ
Stop - - - - - 5.33 6 65 -
  • stops time and prevents all enemy action during battle for 3 seconds
Black Hole
ブラックホール
Knockdown
Attract
Instant Death
Dark - 1200 1.20 10 6.00 5 70 -
Big Bang
ビッグバン
Knockdown Light - 1590 1.06 15 6.67 5 90 -
Piko Piko Hammer
ピコピコハンマー
(Pow Pow Hammer)
Stun Earth Strike 600 3.00 2 2.33 4 - -
[1]
150

Blast Caliber (ブラストキャリバー)[]

All Blast Calibers are activated by pressing the Damage Break button or the Attack and Artes buttons after using any basic attack or arte that successfully staggers an enemy. All Blast Calibers can be activated only if the character is on the ground. Upon activation, the highest possible Blast Caliber is chosen based on the current level of the Blast Gauge, unless other special conditions are fulfilled to enable the use of a specific attack. After using any Blast Caliber, the Blast Gauge is drained by the number of levels that were required to activate it.

Arte Name Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits Level Requirements
Sacred Blame
セイクリッドブレイム
(Sacred Penance)
Light - 1998 3.33 6 12
Divine Power
ディバインパウア
- - 2992 1.87 16 40
[or]
event
  • the character must be at or above Level 40
  • alternatively, the "A Kyuu Agent" title sidequest must be completed
  • the Blast Gauge must be filled to Level 2
Rebirth Crusader
リバースクルセイダー
(Heavenly Crusader)
Light - 4200 2.00 21 event
  • obtained at the Swordian R&D Lab (event)
  • the Blast Gauge must be filled to Level 3
Raintive Orion
レインティブ・オリオン
- - 3984 1.66 24 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the Attack and Artes buttons
Surviving Hollin
サバイヴィング・ホリン
- - 5000 2.50 20 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the Attack and Artes buttons
  • must be used in same battle as Raintive Orion
Celestial Earth
セレスティアル・アース
- - 5984 1.76 34 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the Attack and Artes buttons
  • must be used in same battle as Raintive Orion and Surviving Hollin
  • provides a bonus of additional EXP after the end of battle if this attack is completed successfully

Notes[]

  1. Prior to the release of the Director's Cut, the only way to obtain this spell was to play the online minigames on the official Japanese site, and to submit the obtained password from each minigame to the "Traveller's Hut" within the actual game.
    This option is no longer available - the official Japanese site for this game has been taken offline as of 2007-05-31.

References[]


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