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Rutee Artes Portrait
This article is based on information from Japanese-only media.
The following content has not been released in the English language, so details are subject to change at any given time.


Kengi (剣技 - "Melee Artes")[]

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Search Gald
サーチガルド
- - Strike 50 0.50 1 2 5 -
  • chance to find and obtain Gald on the ground during battle
  • each use increases the effectiveness of the user's healing spells by 20% up to a maximum of 150%
Snipe Air
スナイプエア
Aerial Water Slash 200 1.00 2 2 11 -
Robber Item
ローバーアイテム
(Thievery)
Aerial
Guard Break
- Strike 170 1.70 1 3 17 -
  • chance to obtain an item if attack connects with enemy
  • it is possible to steal an item from long range by chaining into this attack after landing a spell
Escape Air
エスケープ・エア
(Air Escape)
Knockdown - - - - - 2 21 -
  • causes user to vanish into the air above their previous position
  • user is invulnerable until they start to fall
  • enemy attacks that collide with the user's hitbox while invulnerabe will build their blast gauge
Snipe Lower
スナイプロア
(Snipe Roar)
Aerial Water Slash 220 1.10 2 2 25 -
Bloody Rose
ブラッディローズ
Aerial Water Slash 420 0.35 12 4 62 -

Jutsukengi (術剣技 - "Elemental Melee Artes")[]

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Slash Rain
スラッシュレイン
Aerial Water Slash 288 0.74 4 3 39 -
Serpent Edge
サーペントエッジ
- Water - 300 0.50 6 3 98 -

Shoujutsu (晶術 - "Magic")[]

Kougeki Shoujutsu (攻撃晶術 - "Offensive Magic")[]

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits Cast Time (seconds) CC Cost Level Requirements
Ice Needle
アイスニードル
(Ice Needles)
- Water Shot 279 0.93 3 1.00 2 9 -
  • increases physical defense by 10% for 8 seconds
Ice Wall
アイスウォール
- Water - 699 2.33 3 1.00 3 15 -
Blizzard
ブリザード
Sleep Water - 540 1.08 5 1.50 3 19 -
Ice Tornado
アイストルネード
- Water - 600 1.50 4 2.33 3 23 -
Icicle
アイシクル
- Water - 1080 1.80 7 2.67 4 35 -
Maelstrom
メイルシュトローム
- Water - 900 1.50 6 4.17 4 50 -
Tidal Wave
タイダルウェーブ
Knockdown Water - 1320 2.20 6 4.83 5 56 -

Kaifuku Shoujutsu (回復晶術 - "Healing Magic")[]

When a character uses any healing spell in battle, that character's healing effectiveness decreases by 5% per use. The exception to this is Rutee's Resurrection which will decrease healing effectiveness by 20% since it pulses 4 times. This drop in effectiveness continues until the character's spell healing reaches 55% of it's original value. Landing any attacks with that character will restore 5% to healing effectiveness PER HIT until it returns to 100% of its original value. Rutee's Search Gald and Trickster restore 20% to healing effectiveness per use and have the unique property of being able to boost healing effectiveness up to 150% of its original value.

Arte Name Elemental Attributes Cast Time (seconds) CC Cost Level Requirements
First Aid
ファーストエイド
Water 2.00 3 6 -
  • heals 20% baseline (11~30%) of max HP to one ally
Heal
ヒール
Water 2.67 4 20 -
  • heals 40% baseline (22~60%) of max HP to one ally
Nurse
ナース
Water 5.33 5 27 -
  • heals 30% baseline (16~45%) of max HP to all allies
Raise Dead
レイズデッド
(Resurrection)
Water 2.67 6 32 -
  • revives one knocked-out ally with 70% baseline (38~105%) of max HP healed
  • heals the same amount of HP to the targeted ally if he or she is not knocked out
Cure
キュア
Water 2.50 5 46 -
  • heals 80% baseline (44~120%) of max HP to one ally
Resurrection
リザレクション
(Revitalize)
Water 6.00 6 52 -
  • heals 60% baseline (32~84%) of max HP to all allies within a large range
  • pulses 4 times, healing for 10%, 10%, 20%, and 20% baseline respectively

Hojo Shoujutsu (補助晶術 - "Support Magic")[]

Arte Name Elemental Attributes Cast Time (seconds) CC Cost Level Requirements
Antidote
アンチドート
Water 1.00 2 13 -
  • cures Poison and Weak for one ally
Sharpness
シャープネス
- 1.50 3 22 -
  • increases the physical attack power of one ally by 20% for 20 seconds
Acid Rain
アシッドレイン
Water 1.83 3 24 -
  • decreases the magic defense of enemies in an area by 35% for 4 seconds
Recover
リカバー
Water 1.33 4 26 -
  • cures all negative status ailments for one ally
Barrier
バリアー
- 1.50 3 29 -
  • increases the physical defense of one ally by 30% for 20 seconds
Deep Mist
ディープミスト
Water 2.17 4 42 -
  • decreases the critical hit rate and chance to apply negative status ailments for enemies in an area
Silence
サイレンス
- 1.00 3 48 -
  • inflicts Seal on the targeted enemy
Dispel
ディスペル
- 2.00 4 54 -
  • removes all positive and negative status effects from the targeted character and all allies and enemies within range

Blast Caliber (ブラストキャリバー)[]

All Blast Calibers are activated by pressing the Damage Break button or the Attack and Artes buttons after using any basic attack or arte that successfully staggers an enemy. All Blast Calibers can be activated only if the character is on the ground. Upon activation, the highest possible Blast Caliber is chosen based on the current level of the Blast Gauge, unless other special conditions are fulfilled to enable the use of a specific attack. After using any Blast Caliber, the Blast Gauge is drained by the number of levels that were required to activate it.

Arte Name Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits Level Requirements
Trickster
トリックスター
Water Slash 1496 1.87 8 13
[and]
event
  • obtained at Harmentz (event) if the character is at or above Level 13
  • otherwise learned normally at Level 13
  • the Blast Gauge must be filled to Level 1
  • chance to find and obtain Gald during battle
  • each use increases the effectiveness of the user's healing spells by 20% up to a maximum of 150%
Life Discharge
ライフディスチャージ
Water - 1000 10.00 1 40
[or]
event
  • the character must be at or above Level 40
  • alternatively, the side-quest "Old Friend" must be completed
  • the Blast Gauge must be filled to Level 2
  • fully heals and revives all allies
Embrace End
インブレイスエンド
(Final Embrace)
Water - 3696 1.68 22 event
  • obtained at the Swordian R&D Lab (event)
  • the Blast Gauge must be filled to Level 3
  • Director's Cut version only: chance to inflict Stop on all enemies damaged by this attack
Raintive Orion
レインティブ・オリオン
- - 3984 1.66 24 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the Attack and Artes buttons
Surviving Hollin
サバイヴィング・ホリン
- - 5000 2.50 20 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the Attack and Artes buttons
  • must be used in same battle as Raintive Orion
Celestial Earth
セレスティアル・アース
- - 5984 1.76 34 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the Blast Gauge must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the Attack and Artes buttons
  • must be used in same battle as Raintive Orion and Surviving Hollin
  • provides a bonus of additional EXP after the end of battle if this attack is completed successfully

References[]


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