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ToD PS2 - Rutee Katrea: Artes

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This article contains contents that are not localized in North America or Europe.
The following contents have not been released in the English language and are based on data from the Japanese version of this game. Details are subject to change at any given time.

Kengi (剣技 - "Melee Artes")

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Search Gald
サーチガルド
- - Strike 50 0.50 1 2 5 -
  • chance to find and obtain Gald on the ground during battle
Snipe Air
スナイプエア
Aerial Water Slash 200 1.00 2 2 11 -
Robber Item
ローバーアイテム
(Thievery)
Aerial - Strike 170 1.70 1 3 17 -
  • chance to obtain an item if attack connects with enemy
Escape Air
エスケープ・エア
(Air Escape)
Knockdown - - - - - 2 21 -
  • allows the character to vanish into the air above her previous position
  • provides the "Invulnerable" status effect temporarily
Snipe Lower
スナイプロア
(Snipe Roar)
Aerial Water Slash 220 1.10 2 2 25 -
Bloody Rose
ブラッディローズ
Aerial Water Slash 420 0.35 12 4 62 -

Jutsukengi (術剣技 - "Elemental Melee Artes")

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits CC Cost Level Requirements
Slash Rain
スラッシュレイン
Aerial Water Slash 288 0.74 4 3 39 -
Serpent Edge
サーペントエッジ
- Water - 300 0.50 6 3 98 -

Shoujutsu (晶術 - "Magic")

Kougeki Shoujutsu (攻撃晶術 - "Offensive Magic")

Arte Name Enabled Effects Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits Cast Time (seconds) CC Cost Level Requirements
Ice Needle
アイスニードル
(Ice Needles)
- Water Thrust 279 0.93 3 1.00 2 9 -
  • increases physical defense by 10% for 8 seconds
Ice Wall
アイスウォール
- Water - 699 2.33 3 1.00 3 15 -
Blizzard
ブリザード
Sleep Water - 540 1.08 5 1.50 3 19 -
Ice Tornado
アイストルネード
- Water - 600 1.50 4 2.33 3 23 -
Icicle
アイシクル
- Water - 1080 1.80 7 2.67 4 35 -
Maelstrom
メイルシュトローム
- Water - 900 1.50 6 4.17 4 50 -
Tidal Wave
タイダルウェーブ
Knockdown Water - 1320 2.20 6 4.83 5 56 -

Kaifuku Shoujutsu (回復晶術 - "Healing Magic")

Arte Name Elemental Attributes Cast Time (seconds) CC Cost Level Requirements
First Aid
ファーストエイド
Water 2.00 3 6 -
  • heals approximately 20% (11~30%) of max HP to one ally
Heal
ヒール
Water 2.67 4 20 -
  • heals approximately 40% (22~60%) of max HP to one ally
Nurse
ナース
Water 5.33 5 27 -
  • heals approximately 30% (16~45%) of max HP to all allies
Raise Dead
レイズデッド
(Resurrection)
Water 2.67 6 32 -
  • revives one knocked-out ally with approximately 70% (38~105%) of max HP healed
  • heals the same amount of HP to the targeted ally if he or she is not knocked out
Cure
キュア
Water 2.50 5 46 -
  • heals approximately 80% (44~120%) of max HP to one ally
Resurrection
リザレクション
(Revitalize)
Water 6.00 6 52 -
  • heals approximately 60% (32~84%) of max HP to all allies within a large range

Hojo Shoujutsu (補助晶術 - "Support Magic")

Arte Name Elemental Attributes Cast Time (seconds) CC Cost Level Requirements
Antidote
アンチドート
Water 1.00 2 13 -
  • cures the "Poison" status ailment for one ally
Sharpness
シャープネス
- 1.50 3 22 -
  • increases the physical attack power of one ally by 20% for 20 seconds
Acid Rain
アシッドレイン
Water 1.83 3 24 -
  • decreases the physical defense of all enemies by 35% for 4 seconds
Recover
リカバー
Water 1.33 4 26 -
  • cures all negative status ailments for one ally
Barrier
バリアー
- 1.50 3 29 -
  • increases the physical defense of one ally by 30% for 20 seconds
Deep Mist
ディープミスト
Water 2.17 4 42 -
  • decreases the critical hit rate of all enemies
Silence
サイレンス
- 1.00 3 48 -
  • inflicts the "Seal" status ailment on the targeted enemy
Dispel
ディスペル
- 2.00 4 54 -
  • removes all positive and negative status effects from the targeted character and all allies and enemies within range

Blast Caliber (ブラストキャリバー)

All Blast Calibers are activated by pressing the "Damage Break" button or the "Attack" and "Artes" buttons after using any basic attack or arte that successfully staggers an enemy. All Blast Calibers can be activated only if the character is on the ground. Upon activation, the highest possible Blast Caliber is chosen based on the current level of the "Blast Gauge", unless other special conditions are fulfilled to enable the use of a specific attack. After using any Blast Caliber, the "Blast Gauge" is drained by the number of levels that were required to activate it.

Arte Name Elemental Attributes Damage Type Total Damage (%) Damage Multiplier (per hit) Max Hits Level Requirements
Trickster
トリックスター
Water Slash 1496 1.87 8 13
[and]
event
  • obtained at Harmentz (event) if the character is at or above Level 13
  • otherwise learned normally at Level 13
  • the "Blast Gauge" must be filled to Level 1
  • chance to find and obtain Gald during battle
Life Discharge
ライフディスチャージ
Water - 1000 10.00 1 40
[or]
event
  • the character must be at or above Level 40
  • alternatively, the side-quest "Old Friend" must be completed
  • the "Blast Gauge" must be filled to Level 2
  • fully heals and revives all allies
Embrace End
インブレイスエンド
(Final Embrace)
Water - 3696 1.68 22 event
  • obtained at the Swordian R&D Lab (event)
  • the "Blast Gauge" must be filled to Level 3
  • Director's Cut version only: chance to inflict the "Stop" status ailment on all enemies damaged by this attack
Raintive Orion
レインティブ・オリオン
- - 3984 1.66 24 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the "Blast Gauge" must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
Surviving Hollin
サバイヴィング・ホリン
- - 5000 2.50 20 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the "Blast Gauge" must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
  • must be used in same battle as Raintive Orion
Celestial Earth
セレスティアル・アース
- - 5984 1.76 34 -
  • available during a second playthrough or later, or if a "Clear Game" save file is present on the memory card for first playthroughs
  • the "Blast Gauge" must be filled to Level 2 or above
  • perform a combo of at least 100 hits
  • activated only by pressing the "Attack" and "Artes" buttons
  • must be used in same battle as Raintive Orion and Surviving Hollin
  • provides a bonus of additional EXP after the end of battle if this attack is completed successfully

References


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