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ToLink - Heroes: ★1

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The following is a list of all ★1 Heroes in Tales of Link, grouped by game of origin. Due to the mobile, online nature of the game, this page may not be complete due to limited edition items or items added in future releases.

Tales of Link

Name Type Japan Stats Global Stats Arte Leader Skill Skill Passives
Level
[1]
ATK HP RCV LC Level
[1]
ATK HP RCV LC Name LC Cost
[Soldier] Ayncia
[女兵士]エィンシア
[Onna Heishi] Ayncia
Slash 1 98 90 202 4 1 140 70 35 4 Double Slash
2段斬り
Nidangiri
- Bandage
絆創膏
Bansoukou
25 Link Boost
Overlink
15 231 232 475 15 259 141 106
35 421 434 865 35 429 242 208
  • Arte: deals damage to one enemy (80% x 2)
  • Skill: heals 1000 HP
  • Acquisition: Quest, Mission
[Armored Soldier] Rodan
[鎧兵士]ロダン
[Yoroi Heishi] Rodan
Slash 1 87 150 118 4 1 134 87 23 4 Critical Stroke
クリティカルソード
Critical Sword
- Sweep
なぎ払い
Nagiharai
35 Pinch Attacker
Armor Boost
15 205 386 277 15 248 174 68
35 374 723 505 35 410 298 133
  • Arte: deals damage to one enemy (150% x 1)
  • Skill: deals non-elemental damage to one enemy at 300% attack power
  • Acquisition: Quest, Mission
[Armored Soldier] Almeida
[鎧女兵士]アルメイダ
[Yoroi Onna Heishi] Almeida
Thrust 1 98 105 176 4 1 91 97 67 6 Critical Stroke
クリティカルソード
Critical Sword
- Sweep
なぎ払い
Nagiharai
35 Link Boost
Forcefulness
15 231 270 415 15 168 194 202
35 421 506 757 35 278 333 395
  • Arte: deals damage to one enemy (150% x 1)
  • Skill: deals non-elemental damage to one enemy at 300% attack power
  • Acquisition: Quest, Mission
[Muscleman] Danabrawn
[ガチムチ]ダナブロン
[Gachimuchi] Danabrawn
Bash 1 93 130 143 4 1 102 188 4 4 Mach Blow
マッハブロー
- Heedless Body Blow
本気の体当たり
Honki no Karada Atari
35 Pinch Healer
Life Gain
15 219 335 337 15 188 378 11
35 398 627 613 35 312 649 21
  • Arte: deals damage to one enemy (60% x 3)
  • Skill: deals non-elemental damage to one enemy at 300% attack power
  • Acquisition: Quest, Mission
[Nurse] Saria
[看護士]サリア
[Kangoshi] Saria
Spell 1 120 70 202 4 1 82 61 120 12 Syringe Dart
注射投げ
Chuusha Nage
- Nurse Care
看護治療
Kangochiryou
25 Link Recovery
Forcefulness
15 283 180 475 15 152 122 362
35 515 337 865 35 251 210 707
  • Arte: deals damage to one enemy (150% x 1)
  • Skill: heals 1000 HP
  • Acquisition: Quest, Mission
[Apprentice Mage] Ida
[見習い魔法使い]イーダ
[Minarai Mahoutsukai] Ida
Spell 1 147 80 143 4 1 87 56 116 12 Fire Ball
ファイアボール
(Fireball)
- Flame Wind
フレイムウィンド
45 Link Finisher
First Link
15 347 206 337 15 160 112 351
35 632 386 613 35 265 193 686
  • Arte: deals Fire-elemental damage to one enemy (120% x 1)
  • Skill: deals Fire-elemental damage to all enemies at 300% attack power
  • Acquisition: Quest, Mission
[Apprentice Cook] Ellis
[見習いコック]エリス
[Minarai Cook] Ellis
Bash 1 87 140 134 4 1 97 169 18 4 Roll Slice
ロールスラッシュ
Roll Slash
- Sandwich
サンドウィッチ
25 Pinch Attacker
First Link
15 205 360 316 15 179 339 53
35 374 675 577 35 296 582 104
  • Arte: deals damage to one enemy (80% x 2)
  • Skill: heals 1000 HP
  • Acquisition: Quest, Mission
[Martial Artist] Falon
[武道家]ファロン
[Butouka] Falon
Bash 1 131 140 67 4 1 99 173 13 4 Threefold Punch
三連拳
Sanrenken
- Roundhouse Kick
回し蹴り
Mawashigeri
35 Link Recovery
Vitality
15 308 360 158 15 183 347 39
35 562 675 288 35 304 596 74
  • Arte: deals damage to one enemy (60% x 3)
  • Skill: deals non-elemental damage to one enemy at 300% attack power
  • Acquisition: Quest, Mission
[Bandit Underling] Bass
[三下盗賊]バース
[Sanshita Touzoku] Bass
Shot 1 120 150 67 4 1 108 92 53 3 Bomb Toss
ボムスロー
Bomb Throw
- Emergency Rations
非常食
Hijoushoku
30 Heal Plus
Armor Boost
15 283 386 158 15 200 184 160
35 515 723 288 35 331 316 312
  • Arte: deals Fire-elemental damage to one enemy (120% x 1)
  • Skill: heals 2500 HP
  • Acquisition: Quest, Mission
[Diva] Yumina
[小悪魔ギャル]ユミーニャ
[Koakuma Gal] Yuminya
Spell 1 142 80 151 4 1 90 53 122 12 Shadow Edge
シャドウエッジ
- Diva Kiss
小悪魔キッス♪
Koakuma Kiss♪
30 Armor Boost
Inspirit Attackers
15 334 206 356 15 166 106 368
35 608 386 649 35 275 182 719
  • Arte: deals Dark-elemental damage to one enemy (70% x 3)
  • Skill: heals 10% of max HP
  • Acquisition: Quest, Mission

Notes

  1. 1.0 1.1 The first level is the base level. The second level is the default maximum prior to limit breaks. The third level is the final maximum after all limit breaks.

References


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