FANDOM


The following is a list of all ★3 Heroes in Tales of Link who originate from collaborations. Due to the mobile, online nature of the game, this page has missing localizations, which are indicated with gray backgrounds, and may not be complete due to limited edition items or items added in future releases.


Name Type Japan Stats Global Stats Arte Leader Skill Skill Passives
Level
[1]
ATK HP RCV LC Level
[1]
ATK HP RCV LC Name LC Cost
[Fire King] Vargas
[煌炎豪]ヴァルガス
[Kouengou] Vargas
Slash 1 519 531 488 8 1 519 531 488 4 Infinity Burst
インフィニティバースト
Power of the Six Heroes
六英雄の力
Rokueiyuu no Chikara
Fire Spirit's Power
炎神の力
Enshin no Chikara
25 Fire Shield
Weapon Boost 3
20 799 897 752 20 799 897 752
60 1389 1668 1308 60 1389 1668 1308
  • Arte: deals damage to one enemy (40% x 5)
  • Leader Skill: increases ATK of slash heroes by 30%
  • Skill: increases ATK of ■ markers by 40% for 1 turn
  • Acquisition: Brave Frontier collaboration event
  • depicts Vargas from Brave Frontier
[Spirit Record] Metal Ghost
[霊の記録]メタルゴースト
[Rei no Kiroku] Metal Ghost
Bash 1 123 1000 123 8 1 123 1000 123 15 Metal Tackle
メタルタックル
- Spectral Form
ゴーストボディ
Ghost Body
25 Inspirit Attackers
Lucky Healing
5 123 1000 123 5 123 1000 123
  • Arte: deals damage to one enemy (155% x 1)
  • Skill: deals Dark-elemental damage to one enemy at 300% attack power
  • Acquisition: Brave Frontier collaboration event
  • depicts the Metal Ghost from Brave Frontier
  • sells for a large amount of LP
[Nimble Fencer] Asuna
[細剣の使い手]アスナ
[Saiken no Tsukaite] Asuna
Thrust 1 542 526 467 8 1 542 526 467 6 Linear
リニアー
Alabaster Blade
白き細剣
Shiroki Bosoken
Speedster
スピードスター
30 Strength 2
Weapon Boost 3
20 804 811 718 20 939 957 846
60 1356 1411 1245 40 1356 1411 1245
  • Arte: deals damage to one enemy (67% x 3)
  • Leader Skill: decreases HP by 10% and increases ATK by 40%
  • Skill: increases ATK of ★ markers by 40% for 2 turns
  • Acquisition: Sword Art Online collaboration event
  • depicts Asuna from Sword Art Online


Notes

  1. 1.0 1.1 The first level is the base level. The second level is the default maximum prior to limit breaks. The third level is the final maximum after all limit breaks, if limit breaks are possible.

References