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ToR - Annie Barrs: Force

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This article contains contents that are not localized in North America or Europe.
The following contents have not been released in the English language and are based on data from the Japanese version of this game. Details are subject to change at any given time.

Force Ritual (陣術「RITUALY」 - Jinjutsu)

Arte Name Elemental Attributes Effect Power
[1]
Cast Time
[2]
Rigidity
[3]
HP Recovery
[4]
FG Cost
[5]
Level Requirements
Power Kraft
パワー・クラフト
Flame 135 60 48 40 300 default -
  • increases physical (slash/blow) attack power for all allies within range
  • cures the "Poison" status ailment
Guard Wasser
ガード・ヴァッサー
(Force of Rain)
Aqua 135 60 48 55 300 default -
  • increases physical (slash/blow) defense for all allies within range
  • cures the "Freeze" status ailment
Life Materie
ライフ・マテリア
Earth 135 68 48 60 300 15 -
  • increases the HP recovery rate for all allies within range
  • cures the "Slow" status ailment
Charge Wind
チャージ・ヴィント
Wind 135 60 48 40 300 18 -
  • increases the FG recovery rate for all allies within range
  • cures the "Weak" status ailment
Mind Geist
マインド・ガイスト
Light 135 60 48 45 300 21 -
  • increases magical (spirit) attack power for all allies within range
  • cures the "Paralysis" status ailment
Resist Wille
レジスト・ヴィレ
(Resist Field)
Shade 135 60 48 30 300 24 -
  • increases magical (spirit) defense for all allies within range
  • cures the "Panic" status ailment

Force Ability (錬術「ABILITY」 - Renjutsu)

Arte Name Elemental Attributes Total Damage (%) Max Hits Shock Value
[6]
Occurrence
[7]
Cast Time
[2]
Rigidity
[3]
HP Recovery
[4]
FG Cost
[5]
Level Requirements
Rise Elixir
R・エリキシル
「ライズ・エリキシル」
Aqua - - - - 120 48 70 900 28
  • revives all knocked-out allies within range with a small amount of HP healed
Drug Leben
D・レーベン
「ドラッグ・レーベン」
(Life Drain)
Aqua 200 4 0 66 160 48 60 370 33
  • steals HP from all enemies within range

Fusionic Force Climate (陣術奥義「CLIMATY」 - Jinjutsu Ougi)

Arte Name Elemental Attributes Cast Time
[2]
HP Recovery
[4]
FG Cost
[5]
Level Requirements
Reduce Regen
レデュース・レーゲン
Earth
Flame
75 20 400 20
  • decreases the physical (slash/blow) attack power of all enemies within range for 8 seconds
Shave Regen
シェイブ・レーゲン
Earth
Aqua
75 20 400 20
  • decreases the physical (slash/blow) defense of all enemies within range for 8 seconds
Pain Regen
ペイン・レーゲン
Earth 75 50 400 22
  • increases the knockback rate of all enemies within range
Blast Regen
ブラスト・レーゲン
Earth
Light
75 50 400 23
  • decreases the magical (spirit) attack power of all enemies within range for 8 seconds
Burst Regen
バースト・レーゲン
Earth 75 50 400 25
  • increases the RG of all enemies within range by ~25 points
Gambit Regen
ガンビット・レーゲン
Earth
Shade
75 20 400 26
  • decreases the magical (spirit) defense of all enemies within range for 8 seconds
Stun Regen
スタン・レーゲン
Earth 75 50 400 30
  • decreases the RG of all enemies within range by ~25 points
Heal Regen
ヒール・レーゲン
Earth 75 20 400 35
  • heals 250 HP to all allies within range, regardless of RG
Arts Regen
アーツ・レーゲン
Earth 75 35 400 40
  • enables the use of all "Fusionic Force" artes regardless of RG for all allies within range
Flash Regen
フラッシュ・レーゲン
Earth 75 30 400 40
  • provides invincibility for all allies within range temporarily
Break Regen
ブレイク・レーゲン
Earth 75 20 400 45
  • allows all allies to break through the guard of enemies within range temporarily
Fast Regen
ファスト・レーゲン
Earth 75 40 400 50
  • increases movement speed for all allies within range for 8 seconds

Fusionic Force Finality (秘奥義「FINALITY」 - Hi Ougi - "Mystic Artes")

Arte Name Elemental Attributes Max Hits Requirements
Ryuuko Metsugazan
龍虎滅牙斬
(Wyrm Wrath)
- 12
Infinitia Strike
インフィニティア・ストライク
- 25
Shouha Rekkousen
翔破裂光閃
(Light Blast)
- 33

Notes

  1. Effect Power: the percentage multiplier that the affected stat is modified to (135% = 1.35x original stat)
  2. 2.0 2.1 2.2 Cast Time: the incantation delay before the spell is cast (in 60ths of a second)
  3. 3.0 3.1 Rigidity: the movement/cool-down delay that the character experiences after the arte animation is completed (in 60ths of a second)
  4. 4.0 4.1 4.2 HP Recovery: the base value that is used to determine how much the character heals herself from using this attack
  5. 5.0 5.1 5.2 FG Cost: the maximum number of Force Units that the assigned Force Gauge can hold, defining how slowly the Force Gauge will refill completely
  6. Shock Value: the value that is added to the enemy's Rush Gauge level after being attacked
  7. Occurrence: the activation delay between the press of the arte shortcut and its execution in battle (in 60ths of a second)

References


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