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ToR - Mao: Force

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This article contains contents that are not localized in North America or Europe.
The following contents have not been released in the English language and are based on data from the Japanese version of this game. Details are subject to change at any given time.

Force Sorcery (導術「SORCERY」 - Doujutsu)

Arte Name Elemental Attributes Total Damage (%) Max Hits Shock Value
[1]
Occurrence
[2]
Cast Time
[3]
Rigidity
[4]
HP Recovery
[5]
FG Cost
[6]
Level Requirements
Flare Shot
フレアショット
Flame 500 1 13 18 76 38 23 135 event
  • learned automatically during the
    fight with Tohma in Sulz
Wind Edge
ウィンドエッジ
Wind 450 2 9 21 70 30 40 170 7 -
Arch Shade
アーチシェイド
Shade 520 2 16 25 100 40 15 200 13 -
Burn Strike
バーンストライク
(Burning Strike)
Flame 1120 4 20 60 158 42 48 370 19 -
Gusty Nail
ガスティーネイル
(Storm of Talons)
Wind 800 4 10 41 145 40 67 360 25 -
Bloody Cross
ブラッディクロス
Shade 1420 3 26 33 140 48 30 430 38 -

Force Ability (錬術「ABILITY」 - Renjutsu)

Arte Name Elemental Attributes Total Damage (%) Max Hits Shock Value
[1]
Occurrence
[2]
Cast Time
[3]
HP Recovery
[5]
FG Cost
[6]
Level Requirements
Force Flame
F・フレイム
「フォルス・フレイム」
Flame 100 1 10 6 0 47 330 32
  • melee attack that pushes away all nearby enemies
Flame Enchant
F・エンチャント
「フレイム・エンチャント」
Flame - - - - 0 60 800 45
  • doubles the physical attack power of normal attacks
  • effect lasts for 12 seconds

Fusionic Force Sorcery (導術奥義「FUSIONIC」 - Doujutsu Ougi)

Arte Name Elemental Attributes Total Damage (%) Max Hits Shock Value
[1]
Occurrence
[2]
Cast Time
[3]
Rigidity
[4]
HP Recovery
[5]
FG Cost
[6]
Level Requirements
Aiming Heat
エイミングヒート
(Heatwave)
Wind
Flame
1050 ~4 14 45 160 40 39 350 15
Negative Gate
ネガティブゲイト
Flame
Shade
1200 ~4-6 12 56 150 56 19 420 21
Gale Slash
ゲイルスラッシュ
Wind
Shade
900 4 14 41 150 40 75 400 24
Blazing Hearts
ブレイジングハーツ
Wind
Flame
1800 11 15 60 230 64 63 670 event
Fearful Storm
フィアフルストーム
Wind
Shade
1700 9 20 65 220 64 95 730 37
Disaster Roar
ディザスターロアー
Flame
Shade
2500 15 10 67 190 80 18 600 47
  • affects a single randomly chosen line

Fusionic Force Finality (秘奥義「FINALITY」 - Hi Ougi - "Mystic Artes")

Arte Name Elemental Attributes Max Hits Requirements
Inferno Drive
インフェルノドライブ
- 9
Embrace End
インブレイスエンド
(Final Embrace)
- 13
Gurentenshou
紅蓮天翔
- 30
  • 300+ total battle encounters
  • Mao and Tytree Crowe must be in the active party
  • both Mao and Tytree must be over Level 45 (on Normal difficulty)
  • Finality Charge Break must be activated

Fusionic Force Extensions (追加秘奥義「SORCERY」 - Tsuika Hi Ougi - "Mystic Arte Extensions")

Arte Name Elemental Attributes Max Hits Requirements
Aquarius Sphere
アクエリアス・スフィア
Aqua 7
Prismic Stars
プリズミックスターズ
(Prism Stars)
Light 14
  • during the previous extension, press TRIANGLE 9 times with Hilda's controller
Brightest Gate
ブライティストゲート
(Shining Gate)
Light 8
  • during the previous extension, press "O" 10 times with Mao's controller
Explosion Nova
エクスプロージョン・ノヴァ
(Nova Explosion)
Flame 7
  • during the previous extension, press "X" 9 times with Hilda's controller
Maxwell Lore
マクスウェル・ロアー
(Maxwell Minimus)
Earth 8
  • during the previous extension, press SQUARE + TRIANGLE 10 times with Mao's controller
Dimensional Material
ディメンジョナル・マテリアル
Shade 12
  • during the previous extension, press "O" + "X" 8 times with Hilda's controller
Blue Earth
ブルー・アース
Light -
  • during the previous extension, press "O" + "X" + SQUARE + TRIANGLE + "L2" 11 times
    with Mao's controller[8]
  • heals 9999 HP to all allies
  • provides a bonus of 100,000 EXP after the end of battle if this extension is completed successfully

Notes

  1. 1.0 1.1 1.2 Shock Value: the value that is added to the enemy's Rush Gauge level after being attacked
  2. 2.0 2.1 2.2 Occurrence: the activation delay between the press of the arte shortcut and its execution in battle (in 60ths of a second)
  3. 3.0 3.1 3.2 Cast Time: the incantation delay before the spell is cast (in 60ths of a second)
  4. 4.0 4.1 Rigidity: the movement/cool-down delay that the character experiences after the arte animation is completed (in 60ths of a second)
  5. 5.0 5.1 5.2 HP Recovery: the base value that is used to determine how much the character heals himself from using this attack
  6. 6.0 6.1 6.2 FG Cost: the maximum number of Force Units that the assigned Force Gauge can hold, defining how slowly the Force Gauge will refill completely
  7. The PSP version requires Hilda to be controlled by the player. The button combinations that require input from Mao's controller must be done as Hilda instead.
  8. In the PSP version, the "L2" button is replaced by the "L" button.

References


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