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ToX2 - Status Ailments

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The following is a list of status ailments in Tales of Xillia 2.

Magical Ailments (状態変化 - Joutai Henka)

Magical ailments are inflicted on targets according to the element attached to the currently equipped weapon or used arte. They are of limited duration, can have that duration decreased through certain actions, and disappear at the end of battle.

Name Element Effects
Burn
炎上
Enjou
Fire
  • periodically decreases HP
  • effect duration can be decreased by using "Free Run"
Skillseal
スキル封印
Skill Fuuin
Water
  • prevents the effects of skills
  • effect duration can be decreased by guarding
Paralysis
麻痺
Mahi
Wind
  • chance to be staggered when trying to attack
  • effect duration can be decreased by waiting in place
Petrify
石化
Sekka
Earth
  • prevents all movement and actions
  • effect duration can be decreased by pressing any button rapidly
Confusion
チャーム
Charm
Light
  • prevents control of the character
  • the character begins attacking without distinguishing between ally or enemy
  • effect duration can be decreased by pressing any button rapidly
Poison

Doku
Dark
  • periodically decreases HP
  • effect duration can be decreased by waiting in place
Bleeding
出血
Shukketsu
Slash
  • decreases own HP each time the afflicted character attacks
  • effect duration can be decreased by waiting in place
Weakness
破壊
Hakai
"Break"
Strike
  • inflicts "Guard Break" on any attack received while guarding
  • effect duration can be decreased by using "Front Step" and "Backstep"
Nausea
鈍化
Donka
Shot
  • prevents the chaining of artes
  • effect duration can be decreased by performing the "Taunt" action

Other Ailments

Name Effects
Stun
気絶
Kizetsu
  • prevents all movement and actions
  • inflicted by certain attacks
  • cured by being attacked
  • effect duration can be decreased by pressing any button rapidly
KO
戦闘不能
Sentou Funou
"Unable to Battle"
  • prevents all movement and actions
  • inflicted by current HP being decreased to 0
  • causes a game over if all party members are afflicted by this
  • persists at the end of battle and requires being cured by revival spells or effects
Instant KO
即死
Sokushi
  • inflicts "KO" regardless of remaining HP
Curse
呪い
Noroi
  • periodically decreases HP and inflicts "Stun"
  • cannot be cured through normal means
Time Stop
時間停止
Jikanteido
  • prevents all movement and actions for a fixed period of time


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