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This article is based on data from a Japanese-only game.
The following content has not been released in the English language, so details are subject to change at any given time.

Jutsu (術 - "Magic Artes")

Kougekijutsu (攻撃術 - "Offensive Magic Artes")

Arte Name Enabled Effects Elemental Attributes Damage Spread Total Damage (%) Max Hits Casting Time (seconds) TP Cost Level Requirements
Fireball
ファイアボール
(Fire Ball)
- Fire 1.00 x 3 300 3 1.50 9 default -
Ice Wall
アイスウォール
- Water 6.72 x 1 672 1 3.50 19 11 -
Blizzard
ブリザード
- Water 1.53 x 5 765 5 3.50 19 15 -
Tractor Beam
トラクタービーム
- - 6.42 x 1 642 1 3.50 19 23 -
Ground Dasher
グランドダッシャー
- Earth 1.27 x 10 1270 10 4.50 28 31 -
Tidal Wave
タイダルウェイブ
- Water 1.65 x 12 1980 12 4.50 43 37 -
Indignation
インディグネイション
Knockdown Wind 19.43 x 1 1943 1 5.50 54 41 -
Shooting Star
シューティングスター
(Shooting Stars)
- - 1.70 x 14 2380 14 5.50 53 55 -

Chiyujutsu (治癒術 - "Healing Magic Artes")

Arte Name Casting Time (seconds) TP Cost Level Requirements
Cure
キュア
3.50 21 18 -
  • heals 75% of max HP to one ally

Hojojutsu (補助術 - "Support Magic Artes")

Arte Name Casting Time (seconds) TP Cost Level Requirements
Cheering
チアリング
(Rally)
3.00 12 default -
  • increases physical attack power by 10% for one ally for 60 seconds
Shelter
シェルター
1.00 20 default -
  • increases physical defense by 10% for all allies for 60 seconds

Hi Ougi (秘奥義 - "Mystic Artes")

Arte Name Elemental Attributes Damage Spread Total Damage (%) Max Hits TP Cost Level Requirements
Urel Nerifes
海の癒し
「ウレルネルフェス」
Umi no Iyashi
Water 35.00 x 1 3500 1 1 45
  • Overlimits mode must be active
  • hold the "Attack" button during any magic arte
  • revives and fully heals all allies

References


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